Big Deal Media K-12 Technology Newsletter

June 01, 2017

 

The Hack is Back

The Hack Is Back Online Event

Tune in live to “The Hack Is Back,” a free online event sponsored by Microsoft, to see how small changes can have huge student impact. The event will take place on June 27, 2017, from 5:30 p.m. to 7:30 p.m. (CT).

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Art Grant from Crayola crayola.com

Funding & Recognition

Grants for Arts-Infused Education

In collaboration with the National Association of Elementary School Principals (NAESP), Crayola offers a grant program entitled Champion Creatively Alive Children.

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Put Knowledge Learned into Action

Professional Growth

Opportunities to Put Knowledge Learned into Action

George Washington University’s School of Education & Human Development offers online Education Graduate Programs in the fields of teaching, leadership, and technology.

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YouTube Series Teen Lives ww2.kqed.org

Social Media

Science Behind Social Issues

Above the Noise, a YouTube series for teens, cuts through the hype and dives deep into the science behind the issues affecting students’ daily lives.

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Consumer Literacy admongo.gov

Digital Learning • Learning Support

Campaign to Raise Advertising Literacy

Admongo is a campaign of the Federal Trade Commission to raise advertising literacy among the nation’s tweens.

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Blooms Taxonomy Apps

Mobile Learning

Mobile Apps Aligned with Bloom’s Taxonomy

Cellphones can be used to change the way students gather information; communicate with the teacher; reflect on, construct, or demonstrate their learning; and collaborate with one another.

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Girls Women Technology STEM chicktech.org

STEM • STEAM • STREAM

Hands-on Workshops to Spur Interest in Tech Fields

ChickTech offers events that encourage women and girls to enter the field of technology, giving support and empowerment to those hoping to turn their interest in technology into a career.

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Game Based Learning legendsoflearning.com

Digital Learning • Learning Support

Platform for Creating Playlists of Educational Games

A new web-based platform, Legends of Learning, allows teachers to create playlists of educational games—similar to how Spotify works for music.

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Social Threat Monitor socialsentinel.com

Social Media

Social Threat Intelligence

The Social Sentinel service provides tools to help users identify threats on social media. The Sentinel Search Threat Library contains preloaded, refined safety searches.

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Social Emotional Learning

Professional Growth

Guide to Social and Emotional Programs

Navigating Social and Emotional Learning from the Inside Out, produced by a team of researchers at the Harvard Graduate School of Education, steers school districts through the thicket of social and emotional learning (SEL) programs to decide on an approach.

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Digital Learning Underserved igt.com

Funding & Recognition

Digital Learning Centers for At-Risk Children

The After School Advantage (ASA) Program is the signature education program and flagship community involvement initiative of IGT Global Solutions Corporation. The program strives to close the “digital divide” for disadvantaged children who get left behind because they don’t have the means to access computers in today’s increasingly digital society.

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Bullying Monitor stopitsolutions.com

STEM • STEAM • STREAM

App for Communicating Inappropriate Behaviors

With the STOPit app for iOS and Android, users can anonymously report incidents of inappropriate conduct or safety concerns, such as harassment, bullying, ethics or compliance violations, weapons possession, hazing, safety hazards, threats, assault, or other illegal activity.

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Innovation Problem Solving kwhs.wharton.upenn.edu

Digital Learning • Learning Support

Toolkit for Nurturing Innovation

[email protected] High School (KWHS) offers a free online toolkit, “Nurturing an Innovative Spirit,” featuring resources educators can use to help students understand what innovation is, why it matters, and how to nurture innovative thinking.

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Media Literacy Award

Funding & Recognition

Award for Exemplary Media Literacy Practice

The National Council of Teachers of English (NCTE) will present the NCTE Media Literacy Award to an individual, team, or department that has implemented and refined exemplary media literacy practices in their school environment.

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Augmented Reality Environmental Game neste.com

STEM • STEAM • STREAM

Augmented Reality Environmental Gaming Platform

EduCycle challenges students to reduce the carbon dioxide emissions in the United States to the level specified in the 2015 Paris Agreement on climate change—26 percent below 2005 CO2 levels by 2025.

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Integrate Technology Into Education

Professional Growth

Resource-Sharing Community for New Teachers

The International Society for Technology in Education (ISTE) is the home of the Young Educator Network, a resource-sharing community of educators who have a common interest in implementing technology in educational settings.

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Peer Teaching Research

Funding & Recognition

Grants for Classroom Research Projects

Through its Action Research Project Awards for Teachers, the Hoenny Center for Research and Development in Teaching offers grants of up to $500 to support a maximum of five classroom research projects that involve gathering and summarizing data related to a professional question of interest to the teacher within the general area of peer teaching and learning in the classroom.

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Monitor Social Media

Social Media

Social Media Monitoring

By continually monitoring various social media and news sources for trending issues, Let’s Talk! by K12 Insight provides immediate alerts so educators can respond quickly to the concerns of parents and other community stakeholders.

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Space Game Virtual Reality oculus.com

STEM • STEAM • STREAM

Virtual Reality Tour of the International Space Station

What’s life like aboard the International Space Station (ISS)? Thanks to a virtual reality tour, students can step aboard this floating lab and virtually explore the station and its mind-boggling views.

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