Big Deal Media K-12 Technology Newsletter

April 16, 2018

 

PBS Great American Read pbs.org

Funding & Recognition

Grants to Host a Conversation About Reading

US public libraries may apply for grants to host public programs around the upcoming new PBS seriesTHE GREAT AMERICAN READ,” an eight-part television and online series designed to spark a national conversation about reading and the books that have inspired, moved, and shaped the American public. The series will launch on PBS stations with a two-hour special event on May 22, 2018, at 8:00 p.m. (ET).

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Professional Growth

Master of Education in Curriculum and Instruction

Penn State World Campus offers a world of possibilities—online. Earn a Master of Education in Curriculum and Instruction and choose from five areas of emphasis: STEM Education; Elementary Education; Children’s Literature; Curriculum and Supervision; and Theory and Practice in English, Social Studies, and World Languages. Learn from the same faculty who teach on campus and apply your new knowledge immediately in your classroom. The programs are asynchronous so you can study on your own time, from any location. Advance your knowledge and gain a well-respected credential from Penn State’s College of Education—ranked consistently in the top 10, according to U.S. News & World Report.

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Virtual Reality History Space Biology unimersiv.com

Mobile Learning

Immersive Virtual Reality Experiences

Unimersiv provides access to educational experiences that engage students in learning about history, space, or the human anatomy through virtual reality.

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American History Indians nmai.si.edu

Digital Learning • Learning Support

Images and Stories of American Indians

A new exhibit at the National Museum of the American Indian, titled simply Americans, shows how all aspects of contemporary American life have been touched by the history and symbols of native culture. American Indian images, names, and stories infuse American history and contemporary life.

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STEM Curriculum bioedonline.org

STEM • STEAM • STREAM

Curriculum Connecting Science Concepts to Language Arts

The K–3 STEM Foundations project is developing NGSS-aligned curriculum units for K–3 students that connect science concepts and guided inquiry activities to reading/language arts, as well as health and wellness. The units are designed for use during class time or after school.

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Maker MakerSpace SparkFun sparkfun.com

Funding & Recognition

Technology Support for Maker Communities

The SparkFun Community Partnership Program facilitates one-time collaborations between SparkFun and its community partners to support the work of makers in the field. In exchange for support through the donation of SparkFun hardware, community partners provide content for SparkFun’s channels to share their stories with the maker community at large.

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Fake News

Professional Growth

Guide to Help Investigate Misleading Information

A Field Guide to “Fake News” and Other Information Disorders helps users investigate misleading and viral content, memes, and trolling practices online.

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ELL Resources flocabulary.com

Digital Learning • Learning Support

SPOTLIGHT! On Supporting English Learners in the Mainstream Classroom

You have a new student, and he speaks no English. His family has just moved to your town from Japan, and although he receives English as a second language (ESL) support, he is also in your classroom every day so he will have more exposure to his new language. How can you be an effective teacher to this student?

Three educators of English learners offer 12 strategies that regular classroom teachers can use to improve instruction for their EL students. The strategies are simple to implement; they take little time to carry out; and best of all, they will help all students to learn.

Try these resources as you implement some of the suggested strategies.

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Creative Writing App writingchallengeapp.com

Mobile Learning

Writing Game for Setting Creativity in Motion

Designed by Liternauts for iOS, Android, Kindle, and Mac, the Writing Challenge allows students from ages 7 to 14 to enjoy writing in the guise of an engaging, interactive game.

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Grants for STEM

Funding & Recognition

Grants to Enhance STEM Education

American Honda Foundation’s grants support educational programs that focus on the areas of science, technology, engineering, and mathematics (STEM); the environment; job training; and literacy. The foundation seeks proposals from pubic school districts, and private and public elementary and secondary schools with a program focused on scientific education for youth from birth to age 21.

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Financial Literacy Game teachbanzai.com

Digital Learning • Learning Support

Real-World Financial Literacy Curriculum

Banzai, a free personal finance curriculum, teaches students how to prioritize spending decisions through real-life scenarios. Banzai Junior is designed for elementary-grade students (aged 8–12); Banzai Teen, for middle, junior high, and high school students (aged 13–18); and Banzai Plus, for advanced classes (aged 16 and up).

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Social Change designforchange.us

Funding & Recognition

Competition Encouraging Design Thinking

The Design for Change (DFC) global movement was founded in 2009 by world-renowned educator Kiran Sethi, who believes that if young people are empowered and made to feel that they could take matters into their hands, they would change the world for the better.

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App for Bird Watching birdsna.org

Mobile Learning

App That’s All About Birds

Part of the mission of the Cornell Lab of Ornithology is to help people answer the question, what is that bird? And so, in collaboration with the Visipedia research project, the Cornell Lab has designed Merlin for iOS and Android devices.

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Scratch Programming Coding MIT scratch.mit.edu

STEM • STEAM • STREAM

Experimental Extensions to Scratch

The Scratch team in the MIT Media Lab is gearing up to release a new version of Scratch designed to work on mobile devices. The team is also working on a way to integrate the physical world with Scratch using what they’re currently calling a “Scratch Pad.”

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Grant for Science Materials

Funding & Recognition

Grants for Materials Science Education

The ASM Materials Education Foundation awards 20 grants of $500 annually to help K–12 teachers bring the real world of materials science into their classrooms.

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Biology Augmented Reality App designmate.com

Mobile Learning

App to Explore an Amphibian in Augmented Reality

Froggipedia is an engaging augmented reality (AR) app for iOS that helps students to explore and discover the unique life cycle and intricate anatomical details of a frog.

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Collaborate with Big Deal Media’s inclusive community of special needs educators by joining Everyone CAN! on  edWeb.net. Also, subscribe to Everyone CAN! Essentials for Educators of Special Needs Students, Big Deal Media’s free quarterly enewsletter of curated, easily accessible resources to serve this group of educators. Find sources of funding, research-based developmental strategies, mobile learning innovations, assistive technology collections, and truly useful online interactive environments, including specialized resources to partner with parents.

Sign up at Big Deal Media’s website for hELLo!, a free quarterly ELL enewsletter that includes a wealth of information on interactive resources for students, teachers, librarians, principals, and others involved in the education of English language learners.




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