Big Deal Media K-12 Technology Newsletter

New Products at ISTE Booth 2338!

LocknCharge is dedicated to making educators’ lives easier with charging stations and carts that will help teachers integrate mobile technology seamlessly into their classwork. LocknCharge wants to help educators overcome the hurdles they face with mobile device charging. Start by exploring LocknCharge’s products today and stop by ISTE booth 2338 for big ideas on how to save time, money, and space.

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June 15, 2018

 

Apply to be a TESOL Teacher of the Year by July 19, 2018.

Funding & Recognition

Award for Outstanding English Language Teaching

The TESOL Teacher of the Year Award, presented by National Geographic Learning, recognizes outstanding teachers for their commitment to advancing English language teaching and learning practices, and their dedication to motivate and inspire their students. Applicants are not required to be TESOL members; any English language educator who has been a classroom teacher for a minimum of three years may apply.

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Professional Growth

Engage with Students and Empower Educators with Swivl

Video in the classroom continues to evolve the teaching and learning experiences in today’s classrooms as teachers search for new and innovative ways of engaging with students. At the same time, teachers’ observation skills continue to be the cornerstone to boosting student achievement. Effective video use in the classroom can cover these goals and many more. Swivl helps teachers, coaches, and administrators tackle their goals by making video easy, effective, and sustainable. Swivl is the world leader in classroom video observation technology in use in more than 30,000 schools around the world. Visit Swivl’s website to learn more about effective uses of video in the classroom. If you’re attending ISTE 2018, make sure to visit Swivl at booth 1594.

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Need things to do with the kids over summer? Check out PBS LearningMedia's Science of Summer educational videos. illinois.pbslearningmedia.org

Digital Learning • Learning Support

Videos Exploring the Science Behind Summer Activities

Throughout the summer months, students can explore the science behind some of their favorite summer activities. On PBS LearningMedia’s Science of Summer website, students will discover the physics of sailing, the chemistry of campfires, the mineral composition of sand, the forces that allow humans to ride bicycles and rollercoasters—and more.

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STEM • STEAM • STREAM

Modular Curriculum Platform Bringing STEAM to Life

pi-top is an award-winning ecosystem that gives every learner the opportunity to be inspired by making. pi-top’s award-winning modular computing platform, supported by curriculum tools and software, brings computer science and multidisciplinary STEAM education to life. Learners are invited to work collaboratively on real-world challenges and projects using the pi-top physical computing and coding platform and develop creative, critical, and computational thinking skills. The new pi-top Learning System provides all the tools and support necessary to deliver the very best STEAM education to students. With the pi-top Learning System, educators can develop their students’ digital expertise and equip them with essential skills to thrive in the future. Attending ISTE 2018? Discover the pi-top Learning System at booth 812.

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Using 360-degree panaramas, educators can take students on virtual field trips with the RoundMe VR app. roundme.com

Mobile Learning

Authoring Platform for Creating Virtual Reality Panoramic Tours

On the RoundMe platform, teachers can create and describe a 360-degree virtual reality (VR) field trip or virtual tour using informational hotspots, portals to other locations, and directional sound.

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Grants for women-led social justice projects by the Open Meadows Foundation help bring change to local communities.

Funding & Recognition

Grants for Projects That Promote Equality

The Open Meadows Foundation offers grants of up to $2,000 for projects that promote gender, racial, and economic justice, and are led by and benefit women and girls, particularly those from vulnerable communities. The projects should reflect the diversity of the community in both its leadership and its organization, and promote racial, social, economic, and environmental justice.

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Brightly, an educator resource site, features 15 books for students about the immigrant experience in America.

Digital Learning • Learning Support

Books About the Immigrant Experience

June is Immigrant Heritage Month, and Brightly, an online resource to help educators grow lifelong readers, features 15 books for children about the Immigrant Experience in America. One of the books suggested for children in prekindergarten/kindergarten is The Name Jar, a familiar immigrant tale of having an unfamiliar name and feeling like an outsider—until someone kind or brave or both makes a gesture of inclusion.

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The US Department of Education's Be Global Ready program offers resources to help educators teach world languages.

Professional Growth

Event on Teaching World Languages

The US Department of Education is hosting Be Global Ready, an in-person and online event to share resources to help US teachers and schools teach world languages. The event will feature presentations and resources from the International Affairs Office and the Office of English Language Acquisition, US Department of Education; the American Council on the Teaching of Foreign Languages, Center for Integrated Language Communities, City University of New York; the Critical Language Scholarship and National Security Language Initiative for Youth, US Department of State; and STARTALK, National Security Agency.

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Engage students in learning about politics with Close Up's Election Week Programs.

Digital Learning • Learning Support

Programs Encouraging Youth to Become Informed Citizens

During the week of November 4, 2018, students and teachers can join other school groups from around the nation for a once-in-a-lifetime experience through Close Up’s Election Week Programs. Close Up’s Student Programs for middle school and high school focus on civics, political efficacy, and skill development.

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Create location-based games and activities to get students engaged with their environment through the Goosechase app by Goosechase Adventures. goosechase.com

Mobile Learning

Tool for Developing Place-based Missions

Developed by Goosechase Adventures, Goosechase is a cross-platform(Android and iOS) app for developing location-based games and activities that individual students or teams can complete.

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Our Town place-making grants, by the National Endowment for the Arts, use art and design to bring change to local communities.

Funding & Recognition

Grants for Projects That Integrate Arts and Culture

Our Town is the creative place-making grants program of the National Endowment for the Arts. The grants support projects that integrate arts, culture, and design activities into efforts that strengthen communities by advancing local economic, physical, and/or social outcomes. Applicants can choose from two program areas.

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Students present their work through online presentations for the Share Your Learning project by Deeper Learning. shareyourlearning.org

Digital Learning • Learning Support

Public Presentations of Student Learning

A project of Deeper Learning, the Share Your Learning campaign highlights the value of having students present their work to authentic audiences. In sharing their stories of learning, students reflect on their growth and engage in real dialogue with others about their accomplishments and their futures. To get started, teachers can sign up to join a community of educators encouraging students to produce meaningful work for an authentic audience.

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TECHNOLOchicas connects young Latinas with resources and opportunities to explore careers in technology.

STEM • STEAM • STREAM

Initiative Encouraging Young Latinas to Pursue Careers in Technology

TECHNOLOchicas is an initiative of the National Center for Women & Information Technology (NCWIT) and Televisa Foundation designed to raise awareness among young Latinas and their families about opportunities and careers in technology.

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Remember the anniversary of 9/11 with a free educational webinar,

Digital Learning • Learning Support

Classroom Webinar Commemorating the Anniversary of 9/11

The 9/11 Memorial & Museum invites teachers and students to participate in “Anniversary in the Schools,” a free webinar commemorating the seventeenth anniversary of 9/11. The webinar, broadcast from inside the 9/11 Museum, connects students and teachers from around the world with museum staff and guest speakers to learn about the attacks and the importance of commemoration.

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Nonprofit organization Primary Source offers educational professional development on research and using primary sources in the classroom.

Professional Growth

Course on Analyzing Primary Sources

K–8 teachers can expand their horizons this summer by taking the online courseThinking Like a Historian: Immigration History Through Primary Sources.” The course, which is offered by the nonprofit Primary Source, will take place online from July 11 to August 7, 2018.

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Virtual reality platform Labster teaches science through game-based learning. labester.com

STEM • STEAM • STREAM

Immersive Virtual Reality Science Lab

Labster is bringing immersive technology into the STEM classroom with its interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations. The investigations are combined with gamification elements, such as an immersive 3D universe, storytelling, and a scoring system, which stimulate students’ natural curiosity and highlight the connection between science and the real world.

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Create augmented reality and virtual reality content with EON Reality's Creator AVR app for educators. eonreality.com

Mobile Learning

Platform for Creating Educational Augmented and Virtual Reality Content

On EON Reality’s platform, teachers can create a blended learning environment that allows them to combine 3D with PowerPoint, notes, sound effects, and more. EON Reality has developed Creator AVR specifically to make educational augmented and virtual reality (AVR) content easy to create; no programming experience is needed.

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Supported by Formula One, the F1 in Schools program challenges students to use science and design-thinking skills to create their own racecar. f1inschools.com

STEM • STEAM • STREAM

Challenge inspiring Use of Information Technology

F1 in Schools is a global multidisciplinary challenge in which teams of students aged 9–19 deploy CAD/CAM software to collaborate, design, analyze, manufacture, test, and then race miniature compressed air-powered balsa wood F1 cars.

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Learn about using AR and VR technologies in elearning in the Step Into the Screen eBook by eLearning Industry.

Professional Growth

eBook on the Potential of AR/VR in eLearning

What is the true potential of augmented reality (AR) and virtual reality (VR) for online training? What should educators avoid when integrating AR and VR into eLearning course design?

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