June 03, 2019
donorschoose.org/iseeme
Funding & Recognition
Campaign to Provide Teachers with Culturally Responsive Materials
DonorsChoose has launched
#ISeeMe, a campaign aimed at boosting the amount of culturally responsive materials in US classrooms. These include books written by authors of color or other resources featuring figures from diverse backgrounds.
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Digital Learning • Learning Support
Program Incorporating Literacy Skills, Social–Emotional Development, and Engagement
LitLeague creates an engaging social–emotional literacy-learning environment. Perfect for your extended day or after-school programming needs!
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earth.google.com
Digital Learning • Learning Support
Google Earth Quiz Blending History and Geography
Tucked inside
Google Earth is a
geography quiz created in partnership with
Atlas Obscura. The
Natural Wonders Quiz is a multiple-choice challenge that asks students to identify special locations around the world.
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mcc.gse.harvard.edu
Professional Growth
Initiative Encouraging Care for the Common Good
Making Caring Common, a project of the
Harvard Graduate School of Education, envisions a world in which children learn to care about others and the common good, treat people well day to day, come to understand and seek fairness and justice, and do what is right even at times at a cost to themselves.
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oceanschool.nfb.ca
STEM • STEAM • STREAM
Environmental Challenges Facing the World’s Oceans
Ocean School (OS) is a
free, state-of-the-art learning experience that provides the next generation of ocean citizens, innovators, and decision makers with the knowledge and tools to investigate and design innovative solutions for the accelerating challenges that face the world’s oceans.
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libertyellisfoundation.org
Mobile Learning
App Exploring the Statue of Liberty in Augmented Reality
For more than a century, countless visitors have gazed up at the Statue of Liberty, but no one has ever seen her quite like she appears in the new
free Statue of Liberty app, which brings her into the augmented-reality era. From anywhere in the world, the app’s users can look inside the statue, take in the view from beside the torch, and travel back in time to watch 200 years of New York City history unfold, right from the crown.
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Social Media
AR Platform Demonstrating the Detrimental Effects of Online Bullying
Grey New York and
Stomp Out Bullying, with clinical psychologist Dr. Jeff Gardere, have created an
artificial intelligence platform called “
Emma” that shows how teenage brains are detrimentally affected by online bullying. A short video shows what happens to “Emma” as she’s subjected to a plethora of hateful comments.
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Funding & Recognition
Distinguished Awards for Teaching Excellence
The
ASM Materials Education Foundation sponsors the
Kishor M. Kulkarni Distinguished High School Teacher Award, which honors a high school science teacher who has demonstrated significant and sustained impact on precollege students.
ASM International is the world’s largest association of materials-centric engineers and scientists.
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interactivediversitysolutions.com
Mobile Learning
Game Stimulating Productive Dialogue About Race and Ethnicity
Developed by a cultural anthropologist, the two-player
Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world.
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discoverdesign.org
Digital Learning • Learning Support
Challenges for Building Design Thinking and Problem-Solving Skills
Students, teachers, and mentors come together to design solutions for real-world challenges at
DiscoverDesign, an online platform supported by the
Chicago Architecture Center. On the platform, students can practice the design process, demonstrate their design skills, develop a portfolio of work, earn badges, and get feedback.
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Image by Darwin Laganzon from Pixabay
Professional Growth
Reviews on Data Privacy Related to Educational Technology Tools
A group of K–12 educators concerned about data privacy has created an online searchable library called
Check the Privacy, which contains information on more than 7,000 edtech tools and programs. The searchable library will be available before the 2019–2020 school year.
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Funding & Recognition
Server Room Makeover Contest
APC by Schneider Electric invites educators to upload an image or video of their school’s messy, disorganized, or chaotic server room for an opportunity to win a
$10,000 IT equipment upgrade for their school through the
APC K–12 Server Room Makeover Contest.
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newyorkfed.org
Digital Learning • Learning Support
Comic Books Raising Awareness of Basic Economic Principles
The
New York Federal Reserve Bank’s
Educational Comic Book Series teaches students about basic economic principles and the Federal Reserve’s role in the financial system.
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ssec.si.edu
STEM • STEAM • STREAM
3D Learning and 3D Assessment in STEM
The
Smithsonian Science for the Classroom program is setting the standard for
3D learning and
3D assessment. Developed by the
Smithsonian Science Education Center, this new integrated
STEM curriculum is designed to engage students in phenomenon-based learning through coherent storylines and connect them firsthand to the world around them.
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Funding & Recognition
Grants for Community-based Primary Source Archives
Since 2013 the
Andrew W. Mellon Foundation’s
Scholarly Communications program has been making a series of grants to help diversify the body of primary source evidence available to, for example, activists, artists, researchers in humanities fields, community historians, genealogists, teachers, and students. These grants are designed to support and strengthen a body of archival practice called
community-based archiving.
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readyai.org
Digital Learning • Learning Support
STEAM-Powered Artificial Intelligence (AI) Toolkit
ReadyAi is the first comprehensive K–12 artificial intelligence (AI) education company to create an “out of the box”-ready and complete program to teach AI in the classroom and empower students to use AI for social good.
ReadyAi’s
AI-in-a-Box is designed for users with different experience levels and abilities.
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givethx.org
Mobile Learning
Curriculum Reinforcing Pro-social Behaviors
GiveThx, a
digital curriculum and
app, affords a structured way for teachers and students to give and receive messages of gratitude (“Thx notes”) and to reflect on their own identity development and learning as global citizens.
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cybercivics.com
Social Media
Program to Prepare Thoughtful, Ethical Digital Citizens
Born in a Waldorf-inspired public charter school classroom in California,
Cyber Civics meets a growing need to prepare middle school students to be ethical, safe, and wise digital citizens. The in-class program has three levels—
Level 1: Digital Citizenship;
Level 2: Information Literacy; and
Level 3: Media Literacy for Positive Participation.
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