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VE PLN

VE PLN: Unraveling the Mysteries of Instagram

March 18, 2018 by vsteadmin

VSTE's Virtual Environments Professional Learning Network (VE PLN) is pleased to welcome Andrew Wheelock, AKA Spiff Whitfield in Second Life, who will help unravel the mysteries of Instagram for us. In discussing digital citizenship recently we discovered that many of us "don't get it." We went to Andy for help. Our discussion is bound to go beyond Instagram as we navigate social media and digital citizenship topics.

Andrew Wheelock is an innovative Technology Integrator at Western New York Regional Information Center currently living in Buffalo, New York.

His blog is http://www.coffeewithageek.org/ where he interviews Edtech leaders from around the world.

He's also Spiff Whitfield, the leader and founder of Virtual Pioneers, a group that meets every other Sunday evening in Second Life to promote and tour simulations about culture, history, and other social studies topics.

In 2016 Andrew Wheelock received The Thinkerer Award which is granted during the Virtual Worlds Best Practices in Education conference in the spring, as a lifetime achievement award for consistent selfless service towards the promotion of learning, community, and educational practices using immersive environments.

Andrew created a virtual exhibit in an Open Sim called the Islands of Enlightenment http://islandsoe.weebly.com/ which includes a place designed to help students learn about The Holocaust  Reimagining The Diary of a Young Girl: Anne Frank for the 21st Century.

 

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Filed Under: Events, Live Events Tagged With: VE PLN, VEPLN

Celebrate House@Blues Move to VSTE Island

February 20, 2018 by vsteadmin

The Virtual Environments PLN will be hosting a hoedown and fundraiser to welcome House@Blues to VSTE Island on Friday, February 23, 2018, from 7 to 9 PM EST. This live concert will feature singer Anightwing.

 

The fundraiser helps offset the cost of VSTE Island. You can make donations via our Friends of VSTE fund.

New to Second Life?

If you don't have a Second Life account get one, it's free, at http://secondlife.com/. Download and install the software. While your Second Life viewer (software) is open click this link http://maps.secondlife.com/secondlife/VSTE%20Island/61/104/22 and voila! Look for an avatar on VSTE Island and say, "Hey, I'm new!" We will take care of the rest.

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Filed Under: Events, Online Events, VE PLN Tagged With: VE PLN

VE PLN Meeting: Winter Festival Fun in Sinespace

January 16, 2018 by vsteadmin

pic of virtual reality platformOn January 29, 2018, VSTE's VE PLN will visit the new Aero Pines Park simulation on Sinespace (SS). The new park has all the fun we have come to expect but is on a new server. You can ride with a friend on a horse drawn carriage around the park or ride with 5 friends on a Winter roller coaster. The roller coaster is controlled by a snowman and a gingerbread man. You can also help Sammy the snowman solve his Winter problems using the SS questing system.

Learn more about the Winter festival here: http://sine.space/explore/view/winter_festival

Sinespace is a new virtual reality platform that can run in your browser or using software. In order to participate in the January 29 event and use Sinespace in general, you will need to start by creating a free account here: https://sine.space/signup/refer/MjEwNjM3NA

Fill out the information, but unclick the box saying that you want to be a content creator (That is unless you want to create sims on Sinespace in which case leave it checked). Check that you agree to the terms and conditions and the box that says you are not a robot. Then create your account.

While Sinespace can run in your browser or using software, the VE PLN recommends using the software client as big sims like aero pines park really need to be running locally on your computer.  Download the software (also called a client) here: http://sine.space/download

Pick the machine you are using pc or mac and follow the installation instructions.

You will now get an icon on your desktop for Sinespace. Double click it, and enter your user name or email and your password into the program. Make sure the login in to creator server box is not clicked.

Once you are into Sinespace:

  1. Click the Explore button in the lower-left corner of the screen
  2. Look for Winter Festival Aero Pines Park in the Featured listing.
  3. Click the Enter button to visit.

If you run into problems contact Bill Schmachtenberg at: wschmachtenberg@gmail.com or on SL IM Dae Miami.

 

 

 

 

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Filed Under: Events, Online Events, VE PLN Tagged With: VE PLN

Tour the Dickens Project with the Virtual Environments Team

December 11, 2017 by vsteadmin

Monday, December 11 at 8 PM EST in Second Life, VSTE will get a guided tour of a Linden Endowment for the Arts sim The Dickens Project 2017. Everyone is invited. If you are a lover of literature this is for you!

Download the SL viewer from www.secondlife.com now and pick a readymade avatar. Let me know if you need help.

From the LEA website:
"The Dickens Project will celebrate its fifth year in Second Life on Linden Endowment for the Arts Region 7 in an expanded edition of the annual event that features "something for almost everyone." Staged on a full region this year for the very first time, the traditional 10 day event that began in 2012 as a celebration of the Dickens Centennial will be open to residents for five weeks, beginning November 25th and closing December 30th, on LEA 7 http://maps.secondlife.com/secondlife/LEA7/114/149/21

The celebration will feature live music, weekly DJ sessions, stage performances by Guerilla Burlesque, and Misfit Dance & Performance Art in addition to Seanchai's traditional spoken word presentations from the canon of author Charles Dickens (1812-1870) centered on, but not limited to, his novella A Christmas Carol. Carriage and balloon tours, skating, sledding and a few surprises are among the other features planned for LEA 7. The Community Virtual Library has designed an interactive information center on the times and work of Charles Dickens which can also be explored."

Photo
  

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VSTE Voices: Minecraft and Media Literacy

October 2, 2017 by vsteadmin

MInecraft and Media Literacy Header

VE PLN Member Beth O'Connell describes a Minecraft lesson plan she developed and taught around the concept of media literacy.

Cross Posted from Beth's blog

I’ve been working on getting Minecraft into our school for about a year now, ever since I discovered for myself how (surprisingly) immersive and thought-provoking it can be. When our school system got a grant for a school calendar study which resulted in a twice-yearly Intersession week between quarters, the opportunity arose. I used Knowclue Kidd’s (Marianne Malmstrom) idea for real estate ads in Minecraft to teach some media literacy concepts. The kids had a blast playing, and even learned a little about how advertising techniques are used.

Once the new calendar was approved, the teachers and staff members were given one hour to come up with a plan for their intersession class. Each of us would be teaching a half-day class for five days. We had to provide fun activities that linked to our state standards. In just that short period of time, we came up with some amazing ideas! This was my submission:

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Intersession Title: Minecraft and Media Literacy

Grade Level: 7

Content(s) and Standard(s):

7.3 The student will understand the elements of media literacy. a) Identify persuasive/informative techniques used in nonprint media including television, radio, video, and Internet. b) Distinguish between fact and opinion, and between evidence and inference. c) Describe how word choice and visual images convey a viewpoint. d) Compare and contrast the techniques in auditory, visual, and written media messages. e) Craft and publish audience-specific media messages

Brief Description:

After learning about persuasive techniques in the media, students will build a house in Minecraft and create a video advertisement with machinima.

Are you tired of being manipulated by advertisers? Learn their tactics! Students will build a house in Minecraft and market it with a machinima real estate ad.

Detailed List of Materials Needed:

  • MinecraftEdu server and 25-30 licences (https://minecraftedu.com/purchase)

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Getting MinecraftEdu installed and working felt like swimming upstream against a strong current. Our IT department was very willing and supportive, but had a lot of competing demands on their time. Eventually we hope to have MinecraftEdu hosted on a district server, but for this project I ran the server on my school-issued laptop. We used a 30-workstation computer lab, which I spent several hours configuring so the server IP address was already added when the students started the software. (The IT department set a fixed IP address for my laptop.)

We’re using the Canvas LMS (learning management system) this year in our district, so I spent some time creating a course with assignments and resources for this class. My class was scheduled for the last half of the school day, so I spent each morning getting ready for the class. For the first session, the students wrote a bulletin board post introducing themselves, and took a Minecraft Experience survey (created with Google Forms). At the beginning of the 3rd, 4th, and 5th days, they wrote a guided reflection piece, and they took another survey at the end of the class. Nothing was graded, but most of the students did a good job completing the assignments (despite some grumbling about having to wait to play.)

MInecraft and Media Literacy Canvas

We jumped right in at the beginning of the first day doing the MinecraftEdu Orientation. This build offers a lot for all levels, getting the completely inexperienced users started, and providing puzzles for the experienced players to figure out. The students were required to use their own real names, with no gamertags or numbers.

MinecraftEdu Orientation

After we played for an hour or so, I stopped them and had them log in to Canvas to do the survey and introduction. I started talking about media literacy by saying: “You’re being tricked! Every day, advertisers try to trick you into spending your money, or getting your parents to spend theirs. Have you noticed how this can happen? How do you feel about this?” The students seemed really unaware of this, in spite of the vast amount of media exposure that most kids have.

The next day I played some real estate ads that I found on YouTube (available on this playlist https://www.youtube.com/playlist?list=PLSn_3qRXdgj1DKid15BFNrHVqfSsFxaWp), asking them to look at some elements of video media  (lighting, editing, sound, language used, what is featured, camera shots). We talked about features of houses, and generated lists of essential, advantageous, and luxury features that they might want to include. I played Knowclue’s machinima of her students’ Minecraft real estate ads to show what we were aiming for. Here’s what Knowclue said via email about her class’s process:

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> I gave my 5th graders 3 class periods to build any single dwelling house they wanted on a single account. Since we are a 1:1 school I allowed kids to use mods as well if they had them on their personal computer. Didn’t feel that piece mattered for this project.
> We spent one class period looking at array of real estate commercials from our town that I had preselected. The commercials represented a range of house types from apartments to higher end homes. Before we watched the commercials we did a quick brainstorm to populate 3 categories:
> What is essential? (bathroom, kitchen, etc)
> What is an advantage? (garage, en suite bathrooms, etc)
> What would be a luxury? (theater, tennis courts, etc)
> Kids generate the list pretty quickly and we use it for a reference when we watch the videos.
> I asked the kids to watch each commercial carefully to identify the language used, the camera shots and what is featured.
> It’s a blast to dissect each commercial – kids pick this up really quickly, without much prompting. They LOVE identifying on the conventions to “sell” – I gave them very little instruction, mostly just prepared to ask questions. Sometimes I would ask them to identify what kinds of word/phrases they used and after kids generated the list, we would rematch the commercial. It’s a really fun class and you can get through quite a few examples after you generate the list of needs to luxury.
> I give them one class to construct the commercials for their house. I let them choose to use video or pictures, most choose pictures as that is pretty much represents the commercials they saw.
> 5 classes – pretty straight forward. Just so you know the 6th grade ran a simultaneous challenge on OpenSim. I met with 6th grade twice a week and gave them 6 periods to build since the learning curve was steeper.

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I had set up a random world in Creative mode for them to use. They were to explore, find somewhere to build, and give me the coordinates. Some students finished their houses that day, while others were still exploring at the end of class. Several students asked if they could work with a partner, and I encouraged this. I was pleased to see some new alliances developing by the end of the week, between students who didn’t know each other previously.

Minecraft Collaboration

The students did reflections at the beginning of each class after that. The next day I showed them how to take screenshots in Minecraft, how to find their screenshots and transfer them to their storage drives, and how to make a machinima with their screenshots in Moviemaker. They followed the directions with varying degrees of completion. I was learning along with them, staying one step ahead.

We did have some trouble with griefing. A few players flew around to other people’s houses throwing eggs, which then hatched into a plague of chickens. A few people’s houses were partially destroyed, and the perpetrators would not come forward. However, the worst destruction was my fault–on the last day I accidentally saved the world as the previous day’s work, losing all of the building they had done that day. ARRGGHH!! The class as a whole was very willing to help each other out. The responses I got from the end-of-course survey showed that the students really enjoyed the class and thought it went well.

I’m not sure how much the students really learned about media literacy. At least now they’re aware that it’s a thing, and that advertisers use techniques to get them and their parents to spend money. We’re having another Intersession in the spring, and I’m thinking of focusing on civics and developing a community. We had trouble with Moviemaker: although the students saved their files, I couldn’t open them up to show them to the class, so we couldn’t do the sharing at the end. Instead, I opened the world in Survival mode (no PvP) so they could play. That was really satisfying, and the inexperienced players had a chance to try it out.

I learned a lot from teaching this course, and getting to know the students better. I would say that they all were successful–they have a new awareness of media, they developed problem-solving abilities, relationships and coping strategies, and they had a great time playing together. The end-of-course survey showed an overwhelmingly positive response. I’m looking forward to working with our students in Minecraft again.

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Filed Under: Blog, VE PLN, VSTE Voices Tagged With: VE PLN

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