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Front Page Middle

5 Ways to Spice up your Spring Lessons with Technology

May 10, 2019 by timstahmer

It's May. The flowers are starting to bloom, the weather is warming up, and our lessons have lost their zing and pep. With the sun shining outside, keeping students motivated can be difficult. At this point in the year, we all could use something new to spice up our lessons! How about one of these?

Flipgrid

Flipgrid is a popular piece of EdTech for students presentations. Flipgrid is a simple, online video recording software. As a teacher, you can set up an account, create a board and direct your students to the class board to record. Students use an iPad app or the webcam on a computer to create their video. You can approve videos as they are submitted and students can view and "like" other videos from their class. Set up some quiet areas in your classroom and you will have even the timid students talking in no time. The end of the year is a perfect time for students to create a video of themselves or collaborate with a group to present a project, read a story, or teach a lesson to show you what they know. Visit flipgrid.com to set up your account. Best of all, flipgrid is free.

Breakout Boxes and Classroom Escape Rooms

If you haven't tried a breakout box or escape room, what are you waiting for?! Breakout boxes require students to collaborate, communicate, think critically, and be creative through using clues to open locks. If that isn't enough, the clues cater to your curriculum! While access to all breakout box games from the company BreakoutEDU comes with a cost, you can access a multitude of free games to play with your students. Ordering a box is always ideal, but there are some ways to get around that. They offer digital games that only require a computer and the internet connection, but you can also head to a local hardware store and find materials to build your own boxes. Once you get the hang of the clues, be creative and build a game that reaches your students and asks the questions you need themto answer. Visit BreakoutEDU.com or search Escape Rooms and Breakout Boxes on TeachersPayTeachers.com or Google.

QR Codes and Scavenger Hunts

Get students up and moving by sending them on a digital scavenger hunt! There are many ways to incorporate QR codes in the classroom, but one fast and easy way is to create a scavenger hunt. You can turn any review guide or worksheet into an interactive activity. Visit QRcode-monkey.com to create a QR code that links to text, an image, a website, or a YouTube video. Have a worksheet with questions for them to find the answers in the codes or create a worksheet like the one shown here. Place the answer to the previous question at the top and embed the next question in the QR code. If set up correctly, the last question will match to the first card so students can start wherever they want around the room.

Adobe Spark

Adobe Spark is a free platform for students to create professional looking videos, continuous scroll web pages, and posters. While allowing students to be creative, Spark is simple enough that students at all levels become digital storytellers. Spark is easy to use so formal training for teachers or students is rarely needed. Hosted online, Spark allows students to use photos, icons, and music that is controlled under the Creative Commons Copyright and provides space to give credit to the artists. What a great time to have a conversation about digital citizenship. Nothing I can say here gives Spark the justice it deserves, so visit spark.adobe.com and sign up to start creating!

Podcasts

Podcasts have become popular across many generations over the past decade. From golf to knitting, from entrepreneurs to true crime, there is a podcast for everything and everyone! Introducing this platform as a way for students to express what they have learned is sure to reach many students. To create an informal podcast, all you need is a recording device like an iPad, computer, or even just a smart phone. With some planning and guidance, students can show their research and communication skills while teaching others about a topic or sharing a story.

Good luck with the rest of your school year and have a relaxing summer!


Written by Kelsey Huffman. After teaching middle and high school math for 6 years, Kelsey is now an ITRT with Roanoke County Public Schools. When not helping teachers and students, she can be found knitting or on the golf course. You can connect with Kelsey on Twitter @kelsbhuff.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: adobe spark, breakout, flipgrid, podcasts, qr codes

Too Much of a Good Thing

May 6, 2019 by timstahmer

In the final year of a five-year digital conversion project to provide all Rockingham students access to digital resources when and where needed, we can proudly place a check in the “completed” column. Devices distributed. Check. Software licensed. Check. Support staff hired. Check. Infrastructure beefed up. Check. Ongoing funding secured. Check, with thanks to our county’s School Board and Board of Supervisors. Professional development conducted. Always ongoing, but check. Yet just as the ink dries on those checkmarks, a new and critical budgeting concern emerges, one not involved with managing dollars and cents but rather with minutes and seconds. How do we responsibly keep screen time for students in check?

Students come to school each day with a set amount of time that researchers and medical experts deem appropriate to be on their devices. Estimates vary, but most will fall into the general range of a few hours total per day for students aged 8 and up, with less allocated to those under 8. With every device-dependent activity students perform throughout the day (instructional and otherwise), students spend away their screen-time allowances.

What strategies can we employ in order to be able to look a parent straight in the eye and say, “Yes, we do our very, very best to be aware of, monitor, and make judicious use of the time your child spends in front of a screen”?

Determine whether technology use makes a difference in learning. A need to budget screen time puts a premium on evaluation of digital resources for use in our instructional activities. Our litmus test for deciding if and when to use technology in our lessons becomes more critical than ever: “Does my use of technology in this activity enhance student learning?” Allocate time for uses where the answer is “yes.” Give greater deliberation to use if the answer is more wishy-washy, particularly if the time requirement is lengthy. Our initiative in Rockingham is about using digital resources when they are needed, and no Rockingham division leader has stated that because we have access to devices, we must always use them.

The kinds of activities that often fall on the first rung of the SAMR scale, the “Substitution” level, where there is no real learning benefit to the use of technology compared to their traditional alternatives, may sometimes be better done in those traditional ways without technology. If our budget is tight—and it is—using technology for the sake of using it becomes a wasteful expenditure of a limited resource. Ironically, we view some of these low-level uses, which may include taking a quiz online or distributing digital handouts versus print, as beneficial in order to reduce paper usage. It's an interesting dilemma now as we look at that practice under this kind of scrutiny.

Reduce required use at home. Can we avoid routinely assigning homework that requires screen time? There is plenty of serious discussion nationwide questioning the overall value of homework assignments. Put the screen time argument in the column that supports a reduction or elimination of homework, especially the kind requiring use of a computer or tablet.

Talk and plan with colleagues. As we move forward in Rockingham, we want to deliberately schedule more time for teachers to collaborate and communicate with each other on a regular basis. With more frequent discussion through common planning and the development of PLCs, teachers can better know what is happening in other classrooms. This awareness can help inform decisions about instruction, monitor student screen time, and consider overall student workload. Multidisciplinary coursework has the potential to reduce screen time since projects often meet objectives across several subject areas. One solid, coordinated project can replace 2-3 separate, disjointed ones that run up screen time minutes in a hurry.

Scrutinize non-instructional use. In our 4th-12th grade classrooms where all students have Chromebooks, we implement a feature in Securly, our Internet filtering tool, that produces a regular email to parents listing all the websites with timestamps their children visit both at school and at home. (Securly remains in effect for secondary students when they take their Chromebooks home.) Our parents appreciate this service, and feedback from them is overwhelmingly positive. However, these reports indicate to parents that devices are often being used in some classrooms to fill non-instructional gaps of time.

Parents tell us the conversation at home typically goes something like this:

Parent: “I see you were at __ website during your __ class. Why were you there during class? Were you off task?”

Student: “We had free time to kill in class so the teacher said we could choose to do what we want.”

The parent concerns are sometimes over the activity choices made by the child (games mostly because our filter works well to screen out inappropriate content, including a high percentage of gaming sites), but there’s a rapidly growing population of parents less worried about specific activity choices made and much more concerned over the overall unnecessary use of the devices. They simply do not want unwarranted accumulation of screen time. In pre-device days, the standard recommendation for filling these gaps often was to read a book, one with real pages. This remains a leading, valid, and productive option.

So, should we use devices when not specifically for the purpose of meeting instructional goals? We are starting to have conversations over this question in Rockingham. The scenarios most up for debate are those typically labeled “free choice” times for students: (1) indoor recess time in elementary schools and (2) situations, often in secondary classrooms, that are more loosely structured, such as when a student completes work and may be waiting for others before everyone transitions together to a different activity or to end class.

Is it as simple as designating these as unplugged times when no devices are to be used? Suggest this option, and debate typically ensues, beginning with someone’s listing off many of the potential productive, valuable learning experiences a student could choose to do on the device during those times. In this situation, quality of the activity is not the factor in question. We can list hundreds of valuable things students can do with their devices during free times. We must keep the discussion focused on the issue at hand. It is about having a limited amount of time to spend and questioning whether we routinely have the luxury to spend it on uses that are not part of what we carefully plan for instruction.

Offer alternatives. One of our young, excellent elementary teachers now on our Instructional Technology staff recently spoke about how she implemented unplugged indoor recess in her 4th grade classroom. She offered traditional options including board games, puzzles, Legos, etc. Students had plenty of choices. She said that, at first, they grumbled, but she held her ground, and in no time, they grew to love this time. These activities fostered opportunities for 4th graders to create, communicate, collaborate, and think critically while growing as classroom citizens and developing better relationships with classmates. It is safe to say that no parent complained about this policy.

To that end, we are assembling lists of unplugged activity suggestions to help teachers and students with options besides using the iPad or Chromebook during these non-instructional times. There’s something comforting about going “old school,” with recommendations like Yahtzee, Password, Battleship, Sorry, Scrabble, Rummy, and other nostalgic games that so many of us enjoyed to sharpen our critical thinking skills and to learn how to be gracious winners and losers with our friends and family. Puzzles and games of all sorts stand the test of time and have proven, highly beneficial effects on the brain.

Adopt a new mindset. To protect the health and well-being of our students, as well as to maintain the integrity of our use of instructional technology resources, keeping students’ screen time budgets out of the red is a difficult challenge but one we must accept and tackle together. As with many issues, finding a reasonable balance is key, and here, that entails having an awareness and being judicious. Considering screen time a scarce commodity rather than an unlimited one is a mindset change that will help us toward doing what is best for our students, the goal for us in every endeavor.


Written by Stephanie Failes. Stephanie is an Instructional Technology Supervisor for Rockingham County Public Schools. You can find her on Twitter @stfailes and follow the Rockingham ITRTs @rockingedutech.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: best practices, devices, screen time

3 Things Virginia Elementary Teachers Might Not Know About The New Computer Science Standards

May 6, 2019 by timstahmer

There are new computer science standards for Virginia. Many teachers are nervous, but also excited to prepare students for the future. Below are a few takeaways from the recent presentation from CodeVA’s Rebecca Dovi which was posted on Youtube.

#1 The Need, and Virginia taking the lead!

It is really important to start with how Virginia has the highest number of jobs in computer science and cybersecurity in the U.S! Depending on the time of year there can be between 40,000-44,000 open computer science jobs, and 37,000-40,000 open cybersecurity jobs in Virginia. Wow!

#2 The strands for the new standards

Elementary teachers already have a lot to teach. The good news is that as the standards were developed into strands, the focus was to tie them into existing content that is taught in classrooms currently. An easy example is how Math teachers can incorporate instruction on programming loops when they are teaching about patterns.

#3 So how will all of this be implemented?

There will not be another standardized test! Whew! School divisions will have a number of choices. It is important to note that this is the first big change in terms of adding to public education since P.E. was added a century ago. That being said, you will see these standards implemented alongside of core instruction where they fit.

Don’t Fear!

Again, the standards for elementary are designed to go along with the core instruction that teachers are already trained to do. Coaches, like me, are thrilled to help teachers get started.

In addition, CodeVa, an educational non-profit, provides training and outreach to support computer science in Virginia. You can learn more about CodeVA by visiting their website.


Written by Tim Bakner. Tim is an Instructional Coach with Virginia Beach City Public Schools. He uses student-centered and teacher-centered approaches in instructional coaching to transform education in K-5. Tim has written curriculum for Virginia Beach City Public Schools, is recognized as a leader in his division for developing and providing teacher professional development, and is a frequent presenter at the VSTE Conference.

You can follow Tim on Twitter @timbakner or visit his website at timbakner.com

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: codeva, Coding, CS for Virginia, cs standards, elementary

VSTE Sponsoring NoVa Maker Educator Meetup

May 1, 2019 by vsteadmin

VSTE is proud to sponsor the 3rd NoVa Maker Educator Meetup held as part of Maker Faire NoVa. Join makers and educators from the state and region for a day of sharing and learning on June 2, 2019, at George Mason University, Fairfax, Virginia.

The meetup will last from 10 AM - 1 PM. The Maker Faire itself runs from 11 AM - 5 PM.

Sylvia Martinez, author of Invent to Learn, and George Meadows, professor of education from Mary Washington University, will keynote the meetup. In addition, lightning sessions, breakouts and workshops will provide an interactive element.

Interested in participating in the meetup? Use the form here to register and suggest topics. Meetup attendees must attend the Maker Faire but are eligible for a 50% discount on Maker Faire tickets.

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Filed Under: Events, Front Page Middle, Live Events, VSTE News Tagged With: Maker Faire

Virginia Technology Integration Specialist Named NextGen Leader

April 29, 2019 by vsteadmin

smiling womanChanel Alford-Campbell, Technology Integration Specialist from Alexandria City, was recognized at the recent CoSN conference as an Emerging EdTech Leader as part of the NextGen program.

This program, created by CoSN in partnership with EdScoop, recognizes rising school system leaders. Alford-Campbell was part of the first all-women cohort for the program.

According to EdScoop, Alford-Campbell's impact in Alexandria has been transformative. Learn more about her work here.

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Filed Under: CoSN, Front Page Middle, VSTE News Tagged With: CoSN, EdScoop, NextGen

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