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vsteadmin

Digital Equity Discussion

September 18, 2016 by vsteadmin

We all can attest to the need to help bridge the digital gap that exists for our students. As more content and instruction moves online, the need to provide access to digital resources grows.

The VSTE CoSN Council is pleased to sponsor a free discussion related to digital equity. This webinar will be held Thursday, September 22, 2016, from 8 to 9 PM.

Featured speakers include:

  • Dr. Elizabeth Hoover; CTO, Alexandria City Public Schools
  • Diane Doersch; ‎Chief Technology & Information Officer at Green Bay Area School District
  • Rod Carnill; Supervisor of ITRTs, Frederick County Public Schools
  • Cheryl Wood and Kim Fields; Project Managers on Digital Equity, Fairfax County Public Schools
  • Tom Lundquist, Director of Technology, Staunton City Schools

Speakers will address digital equity issues faced by their school divisions and their current approach. They will describe the alternatives they explored and how they are evaluating their return on investment.

You can view the archived recording here: http://vste.adobeconnect.com/p6kugdkfl32/

 

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Filed Under: CoSN, Events, Online Events Tagged With: VSTE CoSN Council

Big Deal Book, September 1, 2016

September 5, 2016 by vsteadmin

It's Back to School with VSTE and Big Deal Media! The September 1, 2016, newsletter focuses on Personalizing Student Learning, Stimulating Computational Thinking & More. 

We've chosen a few favorites from this newsletter but be sure to explore all the resources from funding to STEM/STEAM/STREAM to social media.

Collaborative Music Making Studio

Students can jam with friends and band members using Soundtrap—a free online collaborative music and audio recording studio. To make music online, students have the options of plugging in their own instrument, using the software instruments available in Soundtrap, or recording a song directly with their computer’s microphone.

Interactive Virtual Reality Journeys

The developers of the interactive media platform ThingLink have launched a virtual reality content app called VR Lessons. The app is designed for elementary school students and their teachers and parents. VR Lessons is a collection of high-quality, interactive, 360-degree image and video journeys on a variety of topics, including science, language, and the arts.

Stories of the Complexities of Teaching

The STORRI website was designed by students and faculty members of Teachers College, Columbia University, to attract, share, unpack, engage, and reflect on stories that teachers tell about the complexity of contemporary classrooms. Through STORRI, teachers and teacher educators have opportunities to write about moments in their practices when their belief systems “wobbled”—that is, when something happened in the classroom that compelled the teacher to pay attention, to stop and think, to raise a question, to open himself or herself to other perspectives.

Big Deal Book, September 1, 2016

Archives

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Filed Under: Big Deal Media Tagged With: Big Deal Book

Big Deal Book, August 15, 2016

August 14, 2016 by vsteadmin

VSTE partners with Big Deal Media to bring you the best in online resources, grant and competition opportunities and more. In this edition, you can Transition to NGSS, Create Digital Stories, Relive Past Events & More.

Here are a few of our favorites from this edition...be sure to check the full Big Deal Book for more great resources!

Grants for Enhancing Imaginative Learning

The Kids in Need Foundation awards grants ranging from $100 to $500 to preK–12 teachers to provide innovative learning opportunities for their students. Projects that make creative use of common teaching aids, approach the curriculum from an imaginative angle, or tie nontraditional concepts together for the purpose of illustrating commonalities may qualify for funding.

Weekly Creative Thinking Math Lessons

To help K–12 students approach math with creativity and enjoyment, youcubed, a Stanford University center that provides research-based resources for teaching and learning mathematics, has released a series of free lessons in time for back to school. The Week of Inspirational Math (WiM) lesson series for teachers, parents, and students includes five lessons that offer students open, rich mathematics experiences to inspire creative thinking and a growth mindset.

TV Programs Examining Today’s Education Challenges

PBS has announced SPOTLIGHT EDUCATION, a special week of primetime programming examining the challenges facing today’s students and America’s education system. The programming features 11 films and documentaries on local PBS stations from September 12 to 17, 2016 (check local listings), and includes special episodes of NOVA, FRONTLINE, and PBS NewsHour. It also presents a new film from POV and the premiere of TED Talks, “The Education Revolution,” and concludes with the fifth annual American Graduate Day, a special broadcast celebrating individuals and nonprofit organizations dedicated to helping youth stay on track to high school graduation.

Big Deal Book, August 15, 2016

Not everything in the Book is time sensitive so be sure to check out the archives.

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Filed Under: Big Deal Media Tagged With: Big Deal Book

Hooked On Pokemon Go? Learn More About Location Based Learning

August 14, 2016 by vsteadmin

Guest Blog Post by Dr. Matt Dunleavy, Co-founder, Mogo Mobile, Inc.

With the explosion of Pokémon Go, educators across the world are exploring how location-based games and stories can be used for mobile learning.  As someone who has spent the last 10 years working in the area of augmented reality, or more accurately, location-based learning, I am excited that Pokémon Go has educated the masses on the potential of location-based learning and triggered excitement about the educational potential of this medium.

The history of location-based learning is relatively short and is still very much emerging, but a strong foundation of theoretical and empirical work is in place. Researchers such as Eric Klopfer, David Gagnon, Kurt Squire, Chris Dede, myself and others have led teams throughout the last decade that have been exploring how we might leverage the ubiquity of location-aware, networked mobile phones.

Initially termed augmented reality, I believe this work is best described as location-based learning (LBL), which in essence embeds the physical environment with media that the user then triggers by virtue of their location. The basic technologies used are the GPS and the compass in the mobile device.  In 2014, Chris Dede and I reviewed much of the literature (see Dunleavy & Dede, 2014), and we see patterns of use and design principles emerging that should be instructive in the years ahead as the field matures. The most concise explanation I have found for the potential power of LBL as a pedagogical tool is found in Klopfer and Sheldon’s 2010 article where they describe its ability “to enable students to see the world around them in new ways and engage with realistic issues in a context with which the students are already connected” (p. 86).

FreshAiR Logo010212The various research teams have also developed location-based development tools, so that educators can create and implement their own learning modules with their students. Some of the best known tools include ARIS, TaleBlazer and FreshAiR™. My team developed FreshAiR out of my lab at Radford University, and we have had a fantastic time spinning out a commercial venture and working with talented people across the globe including the Association of Independent Schools of Western Australia, the EcoMOBLE team at Harvard, and the Jamestown Yorktown Foundation in Virginia. That last partnership has resulted in an interactive location-based learning game called Search to Survive, where visitors to the Jamestown Settlement in Jamestown, Virginia, can test their knowledge of this time period to see if they can complete a secret mission and survive in colonial Jamestown! If you are a teacher in Virginia, be sure to take your students to this fantastic site and check out all the great learning opportunities there including Search to Survive!

If you are interested in building your own location-based learning lessons, games and stories, you can start today by visiting the FreshAiR website and registering for a free account. If you are going to the VSTE conference in December, I will be presenting and providing a workshops where you can get some hands-on training. Who knows? You might be the creator of the next big thing!

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Filed Under: Blog, Education Tagged With: Augmented Reality

US Department of Education Needs Your Input By August 18

August 12, 2016 by vsteadmin

The US Department of Education is requesting YOUR input on educational needs in your region!

The survey requests feedback on the most pressing educational issues and how the Department of Education’s Comprehensive Centers can provide assistance to address those issues. The Department of Education would appreciate feedback from anyone who has an interest in the current state of education and ideas for where improvements are most needed.

Please complete the online survey https://www.surveymonkey.com/r/PML2GPN at your earliest convenience.  It would be appreciated if you could add your state and/or region into the text box, although this information is not specifically requested.  Information will be compiled by regions, when possible, in order to best support each region.

There are Regional Advisory Committees whose members are interested in gathering more detailed information as well.  If you feel that you have additional information to share, please contact the Regional Advisory Committee members in your region and share with them.  The deadline for the information gathering portion of this project is August 18, so don’t delay!

Here is some context for how the gathered information will be used:

The Comprehensive Centers (Centers http://www2.ed.gov/programs/newccp/index.html) program is authorized by Title II of the Educational Technical Assistance Act of 2002 (ETAA), Education Sciences Reform Act (ESRA) of 2002. The Department of Education (Department) funds these Centers to provide technical assistance to State education agencies (SEAs) that builds SEA capacity to: support local educational agencies (LEAs or districts) and schools, especially low-performing districts and schools; improve educational outcomes for all students; close achievement gaps; and improve the quality of instruction.

Before a competition for the Centers program is held, the ETAA requires the establishment of ten Regional Advisory Committees (RACs). The purpose of these committees is to collect information on the educational needs of each of the ten regions. To the extent the Secretary deems appropriate, the Department will use the information submitted by the RACs, along with other relevant regional surveys of needs, to establish priorities for the next cohort of Centers.

Thanks for taking the time to read this message, and complete the survey!

Survey: https://www.surveymonkey.com/r/PML2GPN

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Filed Under: Advocacy, Blog Tagged With: Advocacy

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