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Implementing a Robotics Competition in Your Classroom

August 18, 2019 by timstahmer

Robotics competitions are currently at the forefront of our ever-changing technological world. In the modern day, it is important to learn skills that will help your students navigate the shift from traditional, old-school technology to newer and more advanced tech.

Robotics competitions can wake up the leader that each student has inside and can strengthen various abilities and skills - both hard and soft - that are needed in the 21st century like computational thinking, self-directed learning, creative problem solving, time management, teamwork and more.

We have no doubt. Robotics competitions can have an extraordinary positive impact on students.

two students working at a computerIt doesn’t have to be expensive: Robotics should promote inclusivity!

Today, implementing a robotics competition in your own classroom doesn’t have to be complicated, nor expensive. The Cyber Robotics Coding Competition (CRCC) is an online robotics tournament that engages students in coding without the need of any hardware, making their preparation even more inclusive. Because, robotics should be for everyone, right?

The Cyber Robotics Coding Competition, organized by the ISCEF foundation, has been held in many states around the US, and in a number of different countries both in Latin America, the Middle East, and Africa. In each one of these instances, every single student got to practice and work with their very own virtual robot. Expensive hardware? No need!

In Virginia, last year’s finals were held at Virginia Commonwealth University. At the finals, $136,000 worth of scholarships to VCU were awarded to the top 3 teams. 

5 steps to have your own robotics competition in your classroom:crcc award

  1. Join our mailing list! The newsletter will ensure you have the latest information. Additionally, the CRCC team is reachable and accessible, just like the competition itself. You can get in touch with the team if you have additional questions about how to implement a robotics competition in your own classroom. The CRCC team will be there for you during the entire time, ensuring an exclusive, comprehensive, extraordinary learning experience both for you and your students.
  1. Register for CRCC, and let the fun begin! Get your students excited about STEM. Show them how STEM will be present in our everyday lives in the future, and how its different applications will rule the way the workforce of the future structures itself. In order to engage them with this matter, you can talk about the importance of makerspaces, gamified learning environments, or even about the most amazing programming languages for kids. The registration for your classroom/club is $250 or for all teachers and students in your school, only $550. You only need a computer with internet, no robots!
  1. Prepare yourself and your students! Join the teacher professional development webinars hosted in the first weeks of October. Details will be in the newsletter. Learn to program yourself, and your students will see that anyone can do it! Set up your student accounts, and have them complete the Bootcamp missions. Bootcamp can be done in teams or individually. It is important for your students to know that anyone can program their very own virtual robot. These gamified missions and challenges will prepare them for the Qualifier Round. Encourage them to find different ways for them to make their robot complete missions and emphasize that there are a number of different paths to success. The Cyber Robotics Coding Competition platform (CoderZ) uses a friendly and colorful visual editor that enables your students to become programmers without even noticing. Students will even be exposed to how blocks translate into textual language - Java.two girls working at a laptop
  2. Create student teams for the Qualifying Round. Although each student works on an individual account, we recommend to start practicing working in teams of 2. This is how the finals are run. It is important that your students learn how to work in teams, when to lead, and when to be guided. Also, dividing them in teams will encourage collaboration while contributing to the “competition atmosphere” you want to create in the class. Encourage them to name their teams, to divide tasks, and to work together in solving the different challenges. The CRCC includes a leaderboard that students follow, and it motivates them to see their team on the top of the list.
  3. Delve into the Qualifying Round and have fun! Once the qualifying round begins, teams can complete challenges from any Internet-connected computer at anytime.

Join the next Cyber Robotics Coding Competition (CRCC) starting October 14th 2019

Click here for more details

May the code be with you


Written by Trevor Pope. Trevor is the CRCC Competition Master. He has been involved in education technology for two decades. He has been a robotics competitions mentor and has managed both physical and virtual competitions with students across the United States. You can connect with CRCC on Twitter and Instagram.

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Filed Under: Blog, Front Page Middle, VSTE Partners Tagged With: Coding, competition, maker, Robotics, stem

Back to School with the 6Cs

August 17, 2019 by timstahmer

As you think about getting this school year off the ground, take a moment to think about the resources you have that reinforce an instructional framework that you use.  One framework that I like is Michael Fullan’s Deep Learning or the 6 Cs. With the goal of enabling educated people to be able to solve problems and “deal with life”, these six skills are crucial to education. Research tells us that when technology is used to facilitate Deep Learning (or the 6Cs), the result transforms teaching and learning.  

Character Education includes the ideas of building resilience, empathy, confidence, and well being. Rather than making “character ed” another subject to teach, there are several ways that these concepts can be included in everyday processes and procedures in the classroom.  One way is to use circles as a classroom routine to build relationships. Another suggestion is that we use the concept of legacy as a catalyst for character discussions. An Edutopia article that I read recently suggests that students write their end-of-year legacy at the beginning of the year to help them with character goals.

Citizenship in this framework involves the notions of global knowledge, cultural respect, and environmental awareness. A teacher could approach this by helping students understand the United Nations Sustainable Development Goals (SDGs). There are many ideas and resources for teaching the SDGs at the TeachSDGs website. I think one of the easiest strategies is to look at the curated book list and integrate a book or two into a lesson where appropriate.

edtech wave logo

Communication skills defined as “getting students to apply their oral work, listening, writing, and reading in varied contexts” are easy to encourage.  Lesson ideas in this area are plentiful including, “Teaching your students to have a conversation” and “Teaching communication skills”.  A wonderful tool for students to use to create projects that allow them to practice their communication skills is Microsoft Sway, which is device agnostic and free.  If you are not familiar with Sway, take a look at the archive for our Sway Cool Student Projects workshop, in which we shared how to create project ideas that help students practice communicating.

Designing and managing projects which address specific problems and arrive at solutions using appropriate and diverse tools is the essence of Critical-Thinking. This idea is not new to you if you are familiar with design thinking. TeachersFirst has a curated list of tech tools and websites that would be helpful as you plan lessons that include this type of critical-thinking in them. 

Collaboration or working in teams so students can learn with/from others is a strategy that most can agree is necessary for our students.  One of my favorite tools for quick collaboration is Twiddla (reviewed here).  Along with the Google Docs Suite and Microsoft's Office Online, here is a list of additional free tools that can be used to practice collaborative work strategies. Be sure to try the tools out with a friend before you use them with students.  Many times you’ll learn tips about the tool that your students might need to know in advance like - you shouldn't “undo” when working collaboratively in a Google Doc as it reverses what was last saved...which could be some other student's work.  

Developing qualities like enterprise, leadership, and innovation are part of Creativity and Imagination. One strategy to promote these skills is including maker activities in your instruction. You might also help your students learn about young inventors, as suggested in this blog post. 

At TeachersFirst, we offer a series of free services for educator professional learning and development. One of our goals is to give teachers strategies to address the 6Cs and facilitate deep learning.  Click here for more information about our free services.


Written by Ruth Okoye. Ruth is the Director of K12 Initiatives at The Source for Learning, the parent company of the TeachersFirst community. Okoye has over 20 years of experience using technology in the classroom and served as the Technology Resource Teacher for Elementary Language Arts in Portsmouth, VA. She is a member of the ISTE Board of Directors and part of the leadership team for the ISTE Edtech Coaches PLN.

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Filed Under: Blog, Front Page Middle, VSTE Partners Tagged With: creativity, digital citizenship, learning, teachers first

Staying Ahead of the Game: 5 Quick Tips to Prepare for Next School Year

May 28, 2019 by timstahmer

Summer is here! Well, almost. For many of us, Summer doesn’t begin in the middle of June, but anywhere from the middle to the end of May. Summer is a time for us to put away our lesson plans and start to work on our sun tans. But let’s face it, in about two very short months, we will be right back at it, engaging and enriching young minds that make their way into our classrooms. So how can we stay ahead of the game and be more prepared (and less rushed) when this restful season comes to end? Here are 5 quick tips (and by quick I mean hopefully they won’t take you long to accomplish) that you can do to prepare for next school year.

1. Organize your Cloud Storage

cartoon cloudHave you seen your Google Drive lately? If it’s anything like mine, the school year has not been kind to it and that digital space could use some tidying up. Take a few minutes each day (or a few hours on one day) and log into your favorite cloud storage and organize those homeless files. Make some folders, then some folders in those folders, and give those digital things a place to live other than the root of your storage. This is also a great time to color code and star some of your favorite files for quick and easy access (that is if the service allows for it).

2. Scan Those Printed Documents

If you have the rights to do it (please don’t go to copyright jail over the Summer), find a scanner or a scanner app and go to town making digital versions of your paper content. Some of my favorite scanning apps are Microsoft Office Lens, Tiny Scanner, and Adobe Scan. These apps make it so easy to scan and send digital versions of paper copies to the cloud. Oh, and when they get to the cloud, organize them per Tip #1.

3. Create Some Digital Quizzes

It only takes a few minutes to create a quiz in Google Forms, Quizizz, Kahoot, and all of those other awesome online quiz creators. Take a few minutes each week and make a quiz or two using your favorite online quiz service. The Fall Semester you will be ever grateful to the Summer Break you for having those quizzes ready to roll out on day one.

4. Make an Introductory Video, or ANY Instructional Video

If you haven’t ever used Loom, Hippo Video, YouTube Live or any of those other awesome online video makers, now is the time to start learning. Students LOVE video based learning. It gives them a greater sense of ownership over their educational experience and when you take the time to make videos of yourself reading off a spelling test, discussing derivatives, or simply welcoming those new faces to your class, you really bring your class to the next level of engagement, interaction, and overall awesomeness. Of all of these tips, this is the one I encourage you to try the most.cartoon sun

5. Take a Summer Break!

What? You thought this was going to be ALL about educational technology? Even the nerdiest of nerds (aka @nerdydad84) realizes that not everything can be solved by tech savvy integration strategies. Sometimes, most of the time, we have to go with what we know works, and summer break works. Take some time to live your life. Go somewhere you have never been, do something you have never done. Call an old friend. Make new friends. Spend time with the friends and family you have. Get out there and enjoy your summer because we only have a couple of months until we are back at it again.


Written by Daniel Vanover. Daniel has over 12 years of educational technology experience is a former high school Math teacher and currently serves as an ITRT for Wise County Public Schools.   In addition to being a Google Certified Trainer and Apple enthusiast, Daniel is an avid hunter and enjoys woodworking and carpentry.   Follow him on Twitter, subscribe to his YouTube channel, and check out his website.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: advice, break, summer, video

5 Ways to Spice up your Spring Lessons with Technology

May 10, 2019 by timstahmer

It's May. The flowers are starting to bloom, the weather is warming up, and our lessons have lost their zing and pep. With the sun shining outside, keeping students motivated can be difficult. At this point in the year, we all could use something new to spice up our lessons! How about one of these?

Flipgrid

Flipgrid is a popular piece of EdTech for students presentations. Flipgrid is a simple, online video recording software. As a teacher, you can set up an account, create a board and direct your students to the class board to record. Students use an iPad app or the webcam on a computer to create their video. You can approve videos as they are submitted and students can view and "like" other videos from their class. Set up some quiet areas in your classroom and you will have even the timid students talking in no time. The end of the year is a perfect time for students to create a video of themselves or collaborate with a group to present a project, read a story, or teach a lesson to show you what they know. Visit flipgrid.com to set up your account. Best of all, flipgrid is free.

Breakout Boxes and Classroom Escape Rooms

If you haven't tried a breakout box or escape room, what are you waiting for?! Breakout boxes require students to collaborate, communicate, think critically, and be creative through using clues to open locks. If that isn't enough, the clues cater to your curriculum! While access to all breakout box games from the company BreakoutEDU comes with a cost, you can access a multitude of free games to play with your students. Ordering a box is always ideal, but there are some ways to get around that. They offer digital games that only require a computer and the internet connection, but you can also head to a local hardware store and find materials to build your own boxes. Once you get the hang of the clues, be creative and build a game that reaches your students and asks the questions you need themto answer. Visit BreakoutEDU.com or search Escape Rooms and Breakout Boxes on TeachersPayTeachers.com or Google.

QR Codes and Scavenger Hunts

Get students up and moving by sending them on a digital scavenger hunt! There are many ways to incorporate QR codes in the classroom, but one fast and easy way is to create a scavenger hunt. You can turn any review guide or worksheet into an interactive activity. Visit QRcode-monkey.com to create a QR code that links to text, an image, a website, or a YouTube video. Have a worksheet with questions for them to find the answers in the codes or create a worksheet like the one shown here. Place the answer to the previous question at the top and embed the next question in the QR code. If set up correctly, the last question will match to the first card so students can start wherever they want around the room.

Adobe Spark

Adobe Spark is a free platform for students to create professional looking videos, continuous scroll web pages, and posters. While allowing students to be creative, Spark is simple enough that students at all levels become digital storytellers. Spark is easy to use so formal training for teachers or students is rarely needed. Hosted online, Spark allows students to use photos, icons, and music that is controlled under the Creative Commons Copyright and provides space to give credit to the artists. What a great time to have a conversation about digital citizenship. Nothing I can say here gives Spark the justice it deserves, so visit spark.adobe.com and sign up to start creating!

Podcasts

Podcasts have become popular across many generations over the past decade. From golf to knitting, from entrepreneurs to true crime, there is a podcast for everything and everyone! Introducing this platform as a way for students to express what they have learned is sure to reach many students. To create an informal podcast, all you need is a recording device like an iPad, computer, or even just a smart phone. With some planning and guidance, students can show their research and communication skills while teaching others about a topic or sharing a story.

Good luck with the rest of your school year and have a relaxing summer!


Written by Kelsey Huffman. After teaching middle and high school math for 6 years, Kelsey is now an ITRT with Roanoke County Public Schools. When not helping teachers and students, she can be found knitting or on the golf course. You can connect with Kelsey on Twitter @kelsbhuff.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: adobe spark, breakout, flipgrid, podcasts, qr codes

Too Much of a Good Thing

May 6, 2019 by timstahmer

In the final year of a five-year digital conversion project to provide all Rockingham students access to digital resources when and where needed, we can proudly place a check in the “completed” column. Devices distributed. Check. Software licensed. Check. Support staff hired. Check. Infrastructure beefed up. Check. Ongoing funding secured. Check, with thanks to our county’s School Board and Board of Supervisors. Professional development conducted. Always ongoing, but check. Yet just as the ink dries on those checkmarks, a new and critical budgeting concern emerges, one not involved with managing dollars and cents but rather with minutes and seconds. How do we responsibly keep screen time for students in check?

Students come to school each day with a set amount of time that researchers and medical experts deem appropriate to be on their devices. Estimates vary, but most will fall into the general range of a few hours total per day for students aged 8 and up, with less allocated to those under 8. With every device-dependent activity students perform throughout the day (instructional and otherwise), students spend away their screen-time allowances.

What strategies can we employ in order to be able to look a parent straight in the eye and say, “Yes, we do our very, very best to be aware of, monitor, and make judicious use of the time your child spends in front of a screen”?

Determine whether technology use makes a difference in learning. A need to budget screen time puts a premium on evaluation of digital resources for use in our instructional activities. Our litmus test for deciding if and when to use technology in our lessons becomes more critical than ever: “Does my use of technology in this activity enhance student learning?” Allocate time for uses where the answer is “yes.” Give greater deliberation to use if the answer is more wishy-washy, particularly if the time requirement is lengthy. Our initiative in Rockingham is about using digital resources when they are needed, and no Rockingham division leader has stated that because we have access to devices, we must always use them.

The kinds of activities that often fall on the first rung of the SAMR scale, the “Substitution” level, where there is no real learning benefit to the use of technology compared to their traditional alternatives, may sometimes be better done in those traditional ways without technology. If our budget is tight—and it is—using technology for the sake of using it becomes a wasteful expenditure of a limited resource. Ironically, we view some of these low-level uses, which may include taking a quiz online or distributing digital handouts versus print, as beneficial in order to reduce paper usage. It's an interesting dilemma now as we look at that practice under this kind of scrutiny.

Reduce required use at home. Can we avoid routinely assigning homework that requires screen time? There is plenty of serious discussion nationwide questioning the overall value of homework assignments. Put the screen time argument in the column that supports a reduction or elimination of homework, especially the kind requiring use of a computer or tablet.

Talk and plan with colleagues. As we move forward in Rockingham, we want to deliberately schedule more time for teachers to collaborate and communicate with each other on a regular basis. With more frequent discussion through common planning and the development of PLCs, teachers can better know what is happening in other classrooms. This awareness can help inform decisions about instruction, monitor student screen time, and consider overall student workload. Multidisciplinary coursework has the potential to reduce screen time since projects often meet objectives across several subject areas. One solid, coordinated project can replace 2-3 separate, disjointed ones that run up screen time minutes in a hurry.

Scrutinize non-instructional use. In our 4th-12th grade classrooms where all students have Chromebooks, we implement a feature in Securly, our Internet filtering tool, that produces a regular email to parents listing all the websites with timestamps their children visit both at school and at home. (Securly remains in effect for secondary students when they take their Chromebooks home.) Our parents appreciate this service, and feedback from them is overwhelmingly positive. However, these reports indicate to parents that devices are often being used in some classrooms to fill non-instructional gaps of time.

Parents tell us the conversation at home typically goes something like this:

Parent: “I see you were at __ website during your __ class. Why were you there during class? Were you off task?”

Student: “We had free time to kill in class so the teacher said we could choose to do what we want.”

The parent concerns are sometimes over the activity choices made by the child (games mostly because our filter works well to screen out inappropriate content, including a high percentage of gaming sites), but there’s a rapidly growing population of parents less worried about specific activity choices made and much more concerned over the overall unnecessary use of the devices. They simply do not want unwarranted accumulation of screen time. In pre-device days, the standard recommendation for filling these gaps often was to read a book, one with real pages. This remains a leading, valid, and productive option.

So, should we use devices when not specifically for the purpose of meeting instructional goals? We are starting to have conversations over this question in Rockingham. The scenarios most up for debate are those typically labeled “free choice” times for students: (1) indoor recess time in elementary schools and (2) situations, often in secondary classrooms, that are more loosely structured, such as when a student completes work and may be waiting for others before everyone transitions together to a different activity or to end class.

Is it as simple as designating these as unplugged times when no devices are to be used? Suggest this option, and debate typically ensues, beginning with someone’s listing off many of the potential productive, valuable learning experiences a student could choose to do on the device during those times. In this situation, quality of the activity is not the factor in question. We can list hundreds of valuable things students can do with their devices during free times. We must keep the discussion focused on the issue at hand. It is about having a limited amount of time to spend and questioning whether we routinely have the luxury to spend it on uses that are not part of what we carefully plan for instruction.

Offer alternatives. One of our young, excellent elementary teachers now on our Instructional Technology staff recently spoke about how she implemented unplugged indoor recess in her 4th grade classroom. She offered traditional options including board games, puzzles, Legos, etc. Students had plenty of choices. She said that, at first, they grumbled, but she held her ground, and in no time, they grew to love this time. These activities fostered opportunities for 4th graders to create, communicate, collaborate, and think critically while growing as classroom citizens and developing better relationships with classmates. It is safe to say that no parent complained about this policy.

To that end, we are assembling lists of unplugged activity suggestions to help teachers and students with options besides using the iPad or Chromebook during these non-instructional times. There’s something comforting about going “old school,” with recommendations like Yahtzee, Password, Battleship, Sorry, Scrabble, Rummy, and other nostalgic games that so many of us enjoyed to sharpen our critical thinking skills and to learn how to be gracious winners and losers with our friends and family. Puzzles and games of all sorts stand the test of time and have proven, highly beneficial effects on the brain.

Adopt a new mindset. To protect the health and well-being of our students, as well as to maintain the integrity of our use of instructional technology resources, keeping students’ screen time budgets out of the red is a difficult challenge but one we must accept and tackle together. As with many issues, finding a reasonable balance is key, and here, that entails having an awareness and being judicious. Considering screen time a scarce commodity rather than an unlimited one is a mindset change that will help us toward doing what is best for our students, the goal for us in every endeavor.


Written by Stephanie Failes. Stephanie is an Instructional Technology Supervisor for Rockingham County Public Schools. You can find her on Twitter @stfailes and follow the Rockingham ITRTs @rockingedutech.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: best practices, devices, screen time

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