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Blog

Empowering Student Voice

October 30, 2019 by timstahmer

In case you haven’t heard, #FlipgridFever is a real thing! This educational tool has made quite a name for itself in the world of teaching. Amplifying student voice is key if we want our students to take responsibility for their learning and understanding, as well as being proud of sharing what they know. As teachers, we are trying to teach our students that we should respect each other’s rights, feelings, opinions, beliefs, and values. What better way to demonstrate that than using Flipgrid for students to share those things through book reviews amongst their peers.

A few Instructional Technology Coaches from Prince William County Public Schools put our heads together to create a collaborative Book Review project using Flipgrid as the main tool, so students could give personal reviews of books after they’ve finished. Students across multiple schools are able to share their reviews, as well as watch reviews from their peers. The students are being introduced to a larger peer group with differing ideas than they see in their own school buildings, enabling a broader perspective and larger conversation about their books.

Filpgrid allows students to share their thoughts on books with many other students, giving them the power to evaluate texts and empowering them to think actively about the texts, rather than just passively moving from book to book. Keeping students engaged in their learning is a challenging task. Teachers are always looking for student-centered activities that involve students incorporating their interests, while making their own choices. Flipgrid is the perfect platform to take student voice to the next level. We’ve seen students who rarely raise their hand in class review several books since we opened up our book review stations.

Not only are they working on their writing and oral language skills, but they are more confident in sharing their own voice on a forum like Flipgrid. While they may be shy in class, the feeling that they are alone when recording in front of a camera affords them the security they need to share their thoughts without the pressure of speaking in front of a group. They are reading, thinking about reading, and talking about their reading in authentic ways. Flipgrid has given purpose to their reading. This activity provides a win for students and the teachers!


Written by Sara Ross and Kevin Weaver. Sara and Kevin are both Instructional Technology Coaches in Prince William County Schools.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: audio, flipgrid, language, students, voice

A Journey with Fredericksburg and Their AR Sandbox

October 28, 2019 by timstahmer

augmented reality platformA year ago we saw a video that showed a sandbox that was able to show a topographic map showing contour lines displayed from a projector, to a computer, to a Kinect camera. I thought I would share a little information on what Fredericksburg did to get that video to become a reality.

This all happened before the AR Sandbox became very popular (now you can purchase them online), so we enlisted help from folks around our school. Our former Director of Technology is a Master Craftsman, and while information was online on how to build it, he did a much sturdier version of the suggested specifications. It took about two months for the build to occur.students working in an augmented reality sandbox

In the meantime, we began to investigate computers and projectors that would support the specifications. In the end we settled with an Epson VS250 projector, and a Trident MS-B920 desktop with a GPU (Nvidia GTX 1060, DDR5 3GB). We would recommend however going with the BenQ short throw projector that they recommend, we thought the above-mentioned projector would be a little better, hindsight we should have stuck with their model.

Setting up the computer was straightforward; you need to only have a bit of knowledge of Linux to utilize the software. Having the online Linux community was very helpful. I will tell you from my experience now setting up 3 desktops with the Linux Mint version 18.3 Sylvia (MATE) was the best version. I know currently they are using 19.1. We had an issue with 19.1 and the graphics card not being recognized, so after many hours of backtracking, I went back to the 18.3 version and had success with the graphics card being recognized.
students working in an augmented reality sandboxSo why do this and what was the benefit and goal of using this AR Sandbox? First, to us it is all about students. This gives students a unique opportunity to explore hands on learning at its finest. Students can manipulate the sand and, in real time, be able to see the landforms change instantly. Students are able to manipulate the landforms to show water running downhill and where it travels based off of the topography, in fact, with the code, students can hold their hands out at cloud level and have it appear as if their hands have water coming down to augmented reality sandboxthe ground (with the addition of an evaporation command and a water command, students can see the water cycle in action). Being able to change the land in real time allows students to experience what would happen during a tsunami, hurricane, flooding, and storm surges. Talking about it is one thing, watching a video of it is another, being able to immerse yourself in it makes the learning so much more meaningful and in the end that is the goal.

Currently, we have our Sandbox at our Grade 3-5 school, and it is being utilized to teach students about watersheds, the water cycle, plate tectonics, and the impact that weather has on our planet. In addition to students coming down for lessons utilizing the sandbox, students are able to visit the library where it is housed and come in and explore it just as they would be able to at a museum. Teachers and students have reflected and have said what an amazing experience this has been. From my standpoint with it being all about students, I feel that this was an amazing addition to the already wonderful teaching we have going on in Fredericksburg. The photos in this post show the progress of our build and the students getting to use the sandbox during lessons.

The site that we used for the building design ideas, software, and hardware installation was from UC Davis. If you are interested in creating your own, use the information on their site. I know that it helped us out a lot. If you have questions or are interested in learning more, feel free to e-mail me and I would be happy to answer your questions.


Written by Josh Long. Josh is the Director of Technology for Fredericksburg City Schools and a member of the VSTE Board of Directors.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: AR, Augmented Reality, diy, students

AIM Virginia

October 25, 2019 by timstahmer

AIM-VA was created through a grant from the Virginia Department of Education.  AIM-VA is a free service that provides accessible instructional materials to eligible Virginia K-12 students who have an Individualized Education Program (IEP) and are unable to access traditional print.  AIM-VA converts textbooks, workbooks, reading books and teacher-made materials into accessible formats that meet the needs of the individual student.  AIM-VA also provides technical assistance and training. With over 500,000 materials housed in its library, AIM-VA works to ensure that students with print disabilities have access to accessible instructional materials.


Created by Nicci T. Dowd. Nicci is an Assistive Technology Training and Technical Specialist for AIM-VA and a member of the VSTE Board of Directors.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: AIM, video, virginia, virtual

Tech Spotlight – Robotics

October 10, 2019 by timstahmer

Christine Richmond is a Robotics teacher at Peter Muhlenberg Middle School. Through a program facilitated by Carnegie Mellon University, Ms. Richmond’s eighth-grade students are constructing and programming Lego Mindstorm robots to navigate various courses and perform specific functions. Students work in teams to complete “challenge tasks” and demonstrate an understanding of various robotics engineering concepts. The students will ultimately apply what they have learned from the various tasks to complete a final challenge - programming their robots to act as emergency responders for search and rescue missions.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: lego, mindstorm, Robotics, stem, video

Educating Digital Citizens

October 10, 2019 by timstahmer

In education, we require our students to take classes in civics and government, so they are prepared to be productive citizens. In the past decade, we have reached a near critical mass with the explosion of social media in our student’s lives. As a result, digital citizenship has become a consistent buzz word in our schools. We are tasked with the responsibility of cultivating 21st-century capable learners who are responsible, digital citizens worldwide.

Today our students are experiencing a time and type of exponential growth that we have never seen. Each day brings a new invention, a new social media, a new way to interact with the world. Yet the days of instructional manuals have long gone. When we were all unboxing our Nokia bricks in the late ’90s, they came with a manual that we read and reread. It was exciting when we learned that we could program different numbers. so we held down the number 3, and it automatically called mom. Fast forward 20 years and we unbox phones and just it.

Our students never had the instruction manual experience; they dive right in. We/They don’t read the terms of the agreement, we just check the box and start posting Tik Toks, tweets, DMing our friends on the Gram. We are training the first generation of students who no longer need us for information; they need us for an interpretation.

We might think digital citizenship is just for kids and teenagers, but the truth is there is no age too young for lessons. Adults need lessons on what exists, and kids all the way down to kindergarten can be given information, and a foundation on what being a responsible 21st-century digital citizen looks like.

No matter our generation, from Generation Z to Alpha, to generation X or Millenials, our communities are looking for instructional leaders to help them. They are looking for guidance on how to best navigate waters that we have just never been in. Trying to scare them away from social media hasn’t worked; we must mentor them. We must move beyond telling today’s students what not to do; we must join them. Brains are evolving and are processing differently than they used to. Toddlers know to swipe up on mommy’s phone when a notification appears while they are playing a game. They know to swipe a picture because in the ether on the outside of that picture (and the phone) is another picture for them to look at. Brains are changing, adapting, and so we must as well.

We have to understand that we are raising, educating, and bringing along a generation that was born with technology that we could have never imagined. Our students will interact with technology that doesn’t even exist because they are the generation who will invent it. They aren’t afraid of the internet, or wary of apps that are giving their data away. This is all they know. It’s not new, or scary, or dangerous - it is everyday life.

The big question today is what do we do about it? The biggest piece in this puzzle is us! We become overwhelmed because of the wave of technology and apps that come at us on a daily basis. We cannot hide from the hard conversations. We must take the lead; download the app, create an account, and see what it does. Research on Common Sense Media and discover the pros and cons.

Despite raising a generation of digital natives, we cannot assume they know everything. We have students who may have 5,000+ followers but don’t know how to attach a file or compose a professional email. It is our job to teach them, to train them, to go into classrooms and host neighborhood events that inform our communities.

Our students crave structure. Anyone who has been in a classroom for longer than a cup of coffee knows this. But this generation doesn’t often think about the structure they need or how to build it. That’s where we give advice, discuss rules, and set up systems. We must cultivate a healthy digital well being. To realize that safeguards, once explained, help all of us establish boundaries between our personal and professional lives. We need to explain that the people we text might be different than the people DM or let tag us online. Although we might feel uncomfortable with the environment, we know the difference between an online friend and a friend in real life. Our students need this understanding. There should be rules between an online friend and someone they follow online and/or someone who follows them. They want this structure, but they may not know how to ask for it. It’s our job to teach them more than just the difference between a stalactite and stalagmite, or how to graph a parabola, or when to use a semicolon.

It’s important to be reminded that we don’t teach subjects; We teach students.

QR code with link to website

Digital Citizenship Week is from October 14 to October 18, but it’s more than just a week. It’s a launchpointto start a lifetime of responsible Digital Citizenship. So we want to hear from you. We want to know what your advice is to our learners. What do you tell the people about through your social media? What do you share? Who do you share it with? And what do you watch out for? Let’s show people that, when used correctly, social media can be weaponized to give every person a voice. Let’s show people that we can start conversations and demonstrate leadership through the power of the internet. Scan or click the QR code to go to our Flipgrid and share your advice/vision/digital tattoo with us. Share it with everyone.


Written by Daniel Nemerow and Billy Watts from Prince William County.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: digital citizenship, flipgrid, students

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