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timstahmer

Educating Digital Citizens

October 10, 2019 by timstahmer

In education, we require our students to take classes in civics and government, so they are prepared to be productive citizens. In the past decade, we have reached a near critical mass with the explosion of social media in our student’s lives. As a result, digital citizenship has become a consistent buzz word in our schools. We are tasked with the responsibility of cultivating 21st-century capable learners who are responsible, digital citizens worldwide.

Today our students are experiencing a time and type of exponential growth that we have never seen. Each day brings a new invention, a new social media, a new way to interact with the world. Yet the days of instructional manuals have long gone. When we were all unboxing our Nokia bricks in the late ’90s, they came with a manual that we read and reread. It was exciting when we learned that we could program different numbers. so we held down the number 3, and it automatically called mom. Fast forward 20 years and we unbox phones and just it.

Our students never had the instruction manual experience; they dive right in. We/They don’t read the terms of the agreement, we just check the box and start posting Tik Toks, tweets, DMing our friends on the Gram. We are training the first generation of students who no longer need us for information; they need us for an interpretation.

We might think digital citizenship is just for kids and teenagers, but the truth is there is no age too young for lessons. Adults need lessons on what exists, and kids all the way down to kindergarten can be given information, and a foundation on what being a responsible 21st-century digital citizen looks like.

No matter our generation, from Generation Z to Alpha, to generation X or Millenials, our communities are looking for instructional leaders to help them. They are looking for guidance on how to best navigate waters that we have just never been in. Trying to scare them away from social media hasn’t worked; we must mentor them. We must move beyond telling today’s students what not to do; we must join them. Brains are evolving and are processing differently than they used to. Toddlers know to swipe up on mommy’s phone when a notification appears while they are playing a game. They know to swipe a picture because in the ether on the outside of that picture (and the phone) is another picture for them to look at. Brains are changing, adapting, and so we must as well.

We have to understand that we are raising, educating, and bringing along a generation that was born with technology that we could have never imagined. Our students will interact with technology that doesn’t even exist because they are the generation who will invent it. They aren’t afraid of the internet, or wary of apps that are giving their data away. This is all they know. It’s not new, or scary, or dangerous - it is everyday life.

The big question today is what do we do about it? The biggest piece in this puzzle is us! We become overwhelmed because of the wave of technology and apps that come at us on a daily basis. We cannot hide from the hard conversations. We must take the lead; download the app, create an account, and see what it does. Research on Common Sense Media and discover the pros and cons.

Despite raising a generation of digital natives, we cannot assume they know everything. We have students who may have 5,000+ followers but don’t know how to attach a file or compose a professional email. It is our job to teach them, to train them, to go into classrooms and host neighborhood events that inform our communities.

Our students crave structure. Anyone who has been in a classroom for longer than a cup of coffee knows this. But this generation doesn’t often think about the structure they need or how to build it. That’s where we give advice, discuss rules, and set up systems. We must cultivate a healthy digital well being. To realize that safeguards, once explained, help all of us establish boundaries between our personal and professional lives. We need to explain that the people we text might be different than the people DM or let tag us online. Although we might feel uncomfortable with the environment, we know the difference between an online friend and a friend in real life. Our students need this understanding. There should be rules between an online friend and someone they follow online and/or someone who follows them. They want this structure, but they may not know how to ask for it. It’s our job to teach them more than just the difference between a stalactite and stalagmite, or how to graph a parabola, or when to use a semicolon.

It’s important to be reminded that we don’t teach subjects; We teach students.

QR code with link to website

Digital Citizenship Week is from October 14 to October 18, but it’s more than just a week. It’s a launchpointto start a lifetime of responsible Digital Citizenship. So we want to hear from you. We want to know what your advice is to our learners. What do you tell the people about through your social media? What do you share? Who do you share it with? And what do you watch out for? Let’s show people that, when used correctly, social media can be weaponized to give every person a voice. Let’s show people that we can start conversations and demonstrate leadership through the power of the internet. Scan or click the QR code to go to our Flipgrid and share your advice/vision/digital tattoo with us. Share it with everyone.


Written by Daniel Nemerow and Billy Watts from Prince William County.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: digital citizenship, flipgrid, students

Minecraft Monday

September 17, 2019 by timstahmer

The first Monday of every month is Minecraft Monday. It happens at 8 PM Eastern time, in Maine USA. Unless that Monday is a holiday in the USA; then it’s the second Monday (like the Monday after Memorial Day in September, for example).

So on the second Monday in September 2019, at 8 in the evening on the eastern seaboard, USA, a group of miners, all educators from the looks of it, and mostly teachers of other young miners, met before bedtime for their monthly Monday play-date. By then I (Vance in Penang, Malaysia) was just waking up the following morning, Tuesday midnight Sept 10 UTC. So for me and folks in Europe and parts east of there, it’s Minecraft Tuesdays.

The event was announced by Kim Harrison (a.k.a. K4sons / Thunder in SL) as an informal discussion about ways to use Minecraft at school while building in the creative side of VSTE Place.

Basic directions to join VSTE Place, VSTE’s Minecraft world 

To participate in Minecraft Mondays, you must have a computer Minecraft account from https://minecraft.net/en/. There is a one time fee of $26.95. Download and install the software. Choose multiplayer and add a server:

  • Name VSTE Place IP 69.175.17.26:25565
  • Our server is protected. You will need to be whitelisted to enter. For that, email Kim Harrison at K4sons@gmail.com from an educational email address with your real name and Minecraft account name.

Discord

Discord is a voice and screen sharing application that will run on your computer or mobile device. In order to talk with others in VSTE virtual environments, you need to download and install it for free. It helps us to be able to play Minecraft in one screen and listen via Discord with earbuds or headphones.

Create an account.

  • Many of us use the same name for our Discord account as our Minecraft account to keep things simple.
  • Our channel is https://discord.gg/nDX4mZv 

Discussion and links from the group chat in Discord

Someone asked if people in the group were planning to use Minecraft with their students next term. I was quite surprised that one or two in the group answered in the negative, giving reasons of reduced funding for licenses and adequately powerful computers for students to use to run Minecraft, and poor to negligible technical and admin support, which again are additional symptoms of under-funding for staffing and overtime for after-school activities. If schools could fund creativity through increased staffing, it seems to me they would. It seems to me a step in the very wrong direction when a school system can’t support the efforts of teachers to integrate into their curricula something as creative and promotional of critical thinking as Minecraft. As someone else said in the chat, he thought you could teach anything in Minecraft. The point was discussed, and someone else pointed out the learning was in the discussion following the meaningful play, and that it takes a teacher with experience and the instincts to be able to convert game play into meaningful discussion, and from there into learning outcomes that jibe with the curriculum.

Again, this is just my opinion, but it seems to me that the nation has a crying need to be led by someone who can let the people’s elected congress decide where the money gets spent and stop draining it off arbitrarily (from schools, from disaster relief, from the military e.g. military schools) on pet, cosmetic, and ineffective partisan projects, and someone who would appoint as secretary of the Dept. of Education a highly qualified person who was passionate about and seriously attuned to education, not ignorant of its nuances, and who rose to her position only through her wealth and whom she had graced with it.

Anyway, it would have been unseemly to have raised all this in the chat, but I did mention that though I was not planning to use Minecraft with students this year, I was planning to use it with teachers, as I have done for the past five years, in the upcoming EVO sessions (Electronic Village Online, https://evosessions.pbworks.com). I invited those present to check our website (I say ‘our’ because two present at this event, Kim Harrison and Beth O’Connell) have been moderators of our EVO Minecraft MOOC sessions. I posted the URL for more information in the Discord chat, http://missions4evomc.pbworks.com/.

Speaking of discussion afterwards, as people were departing, I lingered to talk with someone named SunTzu about the comic books he was generating from his work with students in virtual worlds. Called Second Life Adventure Comics, SunTzu said he’d be “willing to do one for educators if we can come up with an interesting story narrative and visuals and hopefully have a purpose to use it”. See his work at https://sl-ac.weebly.com/
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SunTzu uses Gyayzo to get the screen captures for his books, https://gyazo.com/f09ad6d02347442005b72ae974bda5e5. To read the books click on the links at top of the images that say SCAC 19-01, 02, and 03 (the book icons also appear hyperlinked, so clicking on just the text above the icons was not intuitive).

To visit SunTzu in world, follow this SLURL in Second Life
http://maps.secondlife.com/secondlife/Gulls%20Wing%20Marina/81/195/22

What happened on the day

Here are some of the screen shots I made while engaged in this event. There are more screen captures uploaded to the Discord chatroom for those who wish to talk with VSTE teachers.

Most of those present just started building, all in creative mode, with unlimited tools and resources at their disposal. We start with an overview taken from across the way looking back on where the building was taking place

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And moving in closer as the building was getting under way

2019-09-10_08.25.34Mainecakes made a turtle pond, complete with turtle she’d either spawned or lured there. Once done, she set about decorating the area with some of the plants available in creative inventory.

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K4sons set about making a saddlery shop. Some of the local mobs came around to have a look. I right clicked on one. I could have grabbed a few dozen lumps of coal from inventory and traded them with him for the emerald he had concealed under his cloak.

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SunTzu and Beth_Ghostraven created a crenelated castle and when they moved to the second floor, the ground floor started attracting spiders and zombies, who tend to emerge during periods of relative darkness, such as rainstorms. In the screenshot below someone has slain a zombie and left its rotten carcass there for someone else to collect. If you accumulate such carcasses you can trade them with villagers for things you can’t find otherwise in Minecraft.

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JazMar created something with impenetrable doors, so I had to catch him/her working with screenshots made through the windows. At one point a skeleton took up a position near one of the doors. He turned and faced me as I moved around him. However, as we were in creative mode, he did not attack. But then Beth appeared on the scene and took her sword to him. Before succumbing to that he got off an arrow that caught her on the bum. Ouch!

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And when Dak arrived, he set about constructing one of his signature neo-monolithic structures. Asked how he could do it so quickly, he said he had done it so many times before. He is indeed a prolific and experienced builder. I followed him through the roof on the staircase leading to the ground floor, where I watched Dakotah making hasty improvements to the decor there, ignoring a llama and a neutered skeleton who had taken up residence downstairs.

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I created my own monstrosity on a plateau behind where the others were building.

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At the end of the day, we all gathered, as you do, for selfies and photos. There are more group photos in the Discord chat room. Those who are members can get there using this link: https://discordapp.com/channels/154391510064824320

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Coming up at VSTE

Next week, in Second Life at VSTE Space we will talk about the books we read this summer.

Basic directions to join VSTE Space

If you don’t have a Second Life account, you can get one for free. We recommend setting one up at the Rockcliffe University Consortium’s Gateway here:https://urockcliffe.com/reg/second-life/  Here’s how

  1. Download and install the software.
  2. While your Second Life viewer (software) is open click this link http://maps.secondlife.com/secondlife/Soulgiver/155/144/58 and voila!
  3. Look for an avatar on VSTE Space and say, “Hey, I’m new!” We will take care of the rest.

We now have office hours every Saturday from 9 am to 11 am Eastern time.
http://maps.secondlife.com/secondlife/Soulgiver/155/144/58


Written by Vance Stevens and originally published on his blog, Learning2gether. It is reprinted here with his permission.

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Filed Under: Blog, Events, Online Events, VE PLN, VSTE Voices Tagged With: minecraft, Second LIfe, VE PLN

New Beginnings

September 10, 2019 by timstahmer

The start of a new school year can be transformational for students and staff. New beginnings hold the promise of untapped potential: new connections, new experiences, new growth. How are we using technology to harness these opportunities for all students in our classrooms? Below are three key areas to explore this new year.

Empower student choice and voice

cover of book A Passion For KindnessAugust and September are perfect months to create strong class dynamics with student ownership. Use Google Forms to learn more about students (and parents!), providing an easy-to-use platform that can guide preferences, answer questions, and acknowledge concerns that others may be hesitant to share in person. One idea is to create an open-ended “What I Wish My Teacher Knew” form to be used throughout the year. You can adjust the settings on the spreadsheet to receive an email immediately when a form is completed. This will create a safe place all students can communicate with you in a timely, relevant manner.

Look for ways you can provide choice to students throughout the day. When creating assignments, can students select the order of completion or the quantity to complete? Choice boards, both digital and printed, enable students to discover their preferences in workload and provide practical time management skills as deadlines approach. Can students choose who they work with on collaborative projects? Do group projects provide flexibility in content, process, or product? Even small choices such as flexible seating and requesting songs for a class playlist uplift student morale.

Celebrate diversity

What makes our students unique are the same qualities that can propel them to greatness. Celebrate differences by having students respond to questions on Flipgrid, which allows them to share their thoughts while also listening to the diverse perspectives from other classmates. One idea is to create a “Would You Rather” topic where students provide classmates a choice between two options and responses can include a preferred choice with a brief explanation. With the new updates released this summer, students have more options for creativity and can even tap into the power of augmented reality, attaching their videos to items via QR code.

Students can also share stories about their diversity using digital writing platforms, interactive slide decks, and video compilations. Student-initiated passion projects are also powerful to shine a light on topics that matter most to our students.

Cultivate kindness

Every student in your class has the power to make the world a better place with their words and actions. Share conversations with students about the ways they build community, interacting with others both on and off the digital grid. Provide opportunities for students to practice respectful communication, whether through typed comments on a shared document or audio feedback on platforms like Seesaw and Flipgrid. Shine a light on the Sustainable Development Goals (SDGs) and encourage students to create innovative solutions for global issues that persist today. Make kindness a daily expectation as students learn more about empathy and compassion for others.

As we look towards a new school year, we are excited to see all the ways technology can be integrated into the curriculum to strengthen relationships and showcase student learning. We hope to see you at our annual VSTE Conference December 8-10, 2019 in Roanoke, VA where we will host more than 325 sessions and learn from inspirational educators including our Sunday Spotlight speaker, Tamara Letter, and Monday Keynote speaker, Michael Bonner. May your new beginnings spark unlimited impact!


Written by Tamara Letter, M.Ed. Tamara has more than twenty years’ experience in education as an elementary teacher, differentiation specialist, instructional coach, and technology integrator. She serves on the VSTE Conference Committee and won the 2018 R.E.B. Award for Teaching Excellence. Her first book, A Passion for Kindness: Making the World a Better Place to Lead, Love, and Learn was released in February 2019. Connect with her on Twitter and Instagram, through her Passion for Kindness Facebook group, or read more of her writing on her website.

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Filed Under: Blog, Front Page Middle, VSTE Voices Tagged With: classroom, kindness, students

Implementing a Robotics Competition in Your Classroom

August 18, 2019 by timstahmer

Robotics competitions are currently at the forefront of our ever-changing technological world. In the modern day, it is important to learn skills that will help your students navigate the shift from traditional, old-school technology to newer and more advanced tech.

Robotics competitions can wake up the leader that each student has inside and can strengthen various abilities and skills - both hard and soft - that are needed in the 21st century like computational thinking, self-directed learning, creative problem solving, time management, teamwork and more.

We have no doubt. Robotics competitions can have an extraordinary positive impact on students.

two students working at a computerIt doesn’t have to be expensive: Robotics should promote inclusivity!

Today, implementing a robotics competition in your own classroom doesn’t have to be complicated, nor expensive. The Cyber Robotics Coding Competition (CRCC) is an online robotics tournament that engages students in coding without the need of any hardware, making their preparation even more inclusive. Because, robotics should be for everyone, right?

The Cyber Robotics Coding Competition, organized by the ISCEF foundation, has been held in many states around the US, and in a number of different countries both in Latin America, the Middle East, and Africa. In each one of these instances, every single student got to practice and work with their very own virtual robot. Expensive hardware? No need!

In Virginia, last year’s finals were held at Virginia Commonwealth University. At the finals, $136,000 worth of scholarships to VCU were awarded to the top 3 teams. 

5 steps to have your own robotics competition in your classroom:crcc award

  1. Join our mailing list! The newsletter will ensure you have the latest information. Additionally, the CRCC team is reachable and accessible, just like the competition itself. You can get in touch with the team if you have additional questions about how to implement a robotics competition in your own classroom. The CRCC team will be there for you during the entire time, ensuring an exclusive, comprehensive, extraordinary learning experience both for you and your students.
  1. Register for CRCC, and let the fun begin! Get your students excited about STEM. Show them how STEM will be present in our everyday lives in the future, and how its different applications will rule the way the workforce of the future structures itself. In order to engage them with this matter, you can talk about the importance of makerspaces, gamified learning environments, or even about the most amazing programming languages for kids. The registration for your classroom/club is $250 or for all teachers and students in your school, only $550. You only need a computer with internet, no robots!
  1. Prepare yourself and your students! Join the teacher professional development webinars hosted in the first weeks of October. Details will be in the newsletter. Learn to program yourself, and your students will see that anyone can do it! Set up your student accounts, and have them complete the Bootcamp missions. Bootcamp can be done in teams or individually. It is important for your students to know that anyone can program their very own virtual robot. These gamified missions and challenges will prepare them for the Qualifier Round. Encourage them to find different ways for them to make their robot complete missions and emphasize that there are a number of different paths to success. The Cyber Robotics Coding Competition platform (CoderZ) uses a friendly and colorful visual editor that enables your students to become programmers without even noticing. Students will even be exposed to how blocks translate into textual language - Java.two girls working at a laptop
  2. Create student teams for the Qualifying Round. Although each student works on an individual account, we recommend to start practicing working in teams of 2. This is how the finals are run. It is important that your students learn how to work in teams, when to lead, and when to be guided. Also, dividing them in teams will encourage collaboration while contributing to the “competition atmosphere” you want to create in the class. Encourage them to name their teams, to divide tasks, and to work together in solving the different challenges. The CRCC includes a leaderboard that students follow, and it motivates them to see their team on the top of the list.
  3. Delve into the Qualifying Round and have fun! Once the qualifying round begins, teams can complete challenges from any Internet-connected computer at anytime.

Join the next Cyber Robotics Coding Competition (CRCC) starting October 14th 2019

Click here for more details

May the code be with you


Written by Trevor Pope. Trevor is the CRCC Competition Master. He has been involved in education technology for two decades. He has been a robotics competitions mentor and has managed both physical and virtual competitions with students across the United States. You can connect with CRCC on Twitter and Instagram.

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Filed Under: Blog, Front Page Middle, VSTE Partners Tagged With: Coding, competition, maker, Robotics, stem

Back to School with the 6Cs

August 17, 2019 by timstahmer

As you think about getting this school year off the ground, take a moment to think about the resources you have that reinforce an instructional framework that you use.  One framework that I like is Michael Fullan’s Deep Learning or the 6 Cs. With the goal of enabling educated people to be able to solve problems and “deal with life”, these six skills are crucial to education. Research tells us that when technology is used to facilitate Deep Learning (or the 6Cs), the result transforms teaching and learning.  

Character Education includes the ideas of building resilience, empathy, confidence, and well being. Rather than making “character ed” another subject to teach, there are several ways that these concepts can be included in everyday processes and procedures in the classroom.  One way is to use circles as a classroom routine to build relationships. Another suggestion is that we use the concept of legacy as a catalyst for character discussions. An Edutopia article that I read recently suggests that students write their end-of-year legacy at the beginning of the year to help them with character goals.

Citizenship in this framework involves the notions of global knowledge, cultural respect, and environmental awareness. A teacher could approach this by helping students understand the United Nations Sustainable Development Goals (SDGs). There are many ideas and resources for teaching the SDGs at the TeachSDGs website. I think one of the easiest strategies is to look at the curated book list and integrate a book or two into a lesson where appropriate.

edtech wave logo

Communication skills defined as “getting students to apply their oral work, listening, writing, and reading in varied contexts” are easy to encourage.  Lesson ideas in this area are plentiful including, “Teaching your students to have a conversation” and “Teaching communication skills”.  A wonderful tool for students to use to create projects that allow them to practice their communication skills is Microsoft Sway, which is device agnostic and free.  If you are not familiar with Sway, take a look at the archive for our Sway Cool Student Projects workshop, in which we shared how to create project ideas that help students practice communicating.

Designing and managing projects which address specific problems and arrive at solutions using appropriate and diverse tools is the essence of Critical-Thinking. This idea is not new to you if you are familiar with design thinking. TeachersFirst has a curated list of tech tools and websites that would be helpful as you plan lessons that include this type of critical-thinking in them. 

Collaboration or working in teams so students can learn with/from others is a strategy that most can agree is necessary for our students.  One of my favorite tools for quick collaboration is Twiddla (reviewed here).  Along with the Google Docs Suite and Microsoft's Office Online, here is a list of additional free tools that can be used to practice collaborative work strategies. Be sure to try the tools out with a friend before you use them with students.  Many times you’ll learn tips about the tool that your students might need to know in advance like - you shouldn't “undo” when working collaboratively in a Google Doc as it reverses what was last saved...which could be some other student's work.  

Developing qualities like enterprise, leadership, and innovation are part of Creativity and Imagination. One strategy to promote these skills is including maker activities in your instruction. You might also help your students learn about young inventors, as suggested in this blog post. 

At TeachersFirst, we offer a series of free services for educator professional learning and development. One of our goals is to give teachers strategies to address the 6Cs and facilitate deep learning.  Click here for more information about our free services.


Written by Ruth Okoye. Ruth is the Director of K12 Initiatives at The Source for Learning, the parent company of the TeachersFirst community. Okoye has over 20 years of experience using technology in the classroom and served as the Technology Resource Teacher for Elementary Language Arts in Portsmouth, VA. She is a member of the ISTE Board of Directors and part of the leadership team for the ISTE Edtech Coaches PLN.

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Filed Under: Blog, Front Page Middle, VSTE Partners Tagged With: creativity, digital citizenship, learning, teachers first

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